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Messages - _fosafosa

Pages: [1] 2 3
1
as far i know, for now, just change display mode to some proxies (dont use point clouds)

2
+1

if you will in any case re-render region of image or some big object and used autoexposure you will have bad time

3
[Max] General Discussion / Re: Corona 12 Update 1
« on: 2024-12-22, 20:37:46 »
Mouse lags when COSMOS browser is OPENED.

4
Pain started a year ago, from december 2023 every version is worst.

5
[Max] General Discussion / Re: V12 Update 1
« on: 2024-11-20, 20:47:21 »
i changed IR threads to -4 and its OK.

6
I really appreciate the work of the corona team,
I have been using this engine since version 6 alpha, and being able to NOT use that awful vray back then was a game changer.

But there is no denying that in the opinion of many users (and mine), in the last few years have been developed features that, for example, duplicate Forest Pack....next step is intergration with Vray GPU?

In my opinion, if someone changes the workflow to GPU, they will abandon Corona within a month due to the terrible work performance in 3dsmax.

Give us, i dont know, chromatic abberation in VFB?
10% faster material editor?
GPU Enchanced something like auto texture tiling?

Regards!

7
i honestly dont understand any development towards Vantage.

If anyone want to use this technology - you have to buy vantage, so just use vray?
All of this developers' efforts so somebody can still use "familiar" corona process just to dump it into vantage? I would rather dump it into Unreal....

8
[Max] General Discussion / Re: Corona IR- number of cores
« on: 2024-11-15, 16:23:24 »
the biggest issue is material editor performance ...

9
[Max] General Discussion / Corona IR- number of cores
« on: 2024-11-15, 13:35:44 »
SO in theory, when i change   
#of threads ovveride (-3)  Corona should not use 3 (threads?)

But in task manager during IR all threads are 100%....

Also - would it be posibble (and in my opionion would be game changer for Corona productivity - which is insanley BAD and SLOW at the moment) that we could set up corona IR to NOT use 2 first CORES. Becasue... you know 3dsmax UI uses them...
? Am i wrong?


Thanks!

edit: added print screen



10
Gallery / Re: Selected | Office CGIs
« on: 2024-11-14, 16:02:35 »
could you share material (faloff sequence i suppose?)  for this material :) ?

11
[Max] Bug Reporting / Re: Corona displacement mod
« on: 2024-09-11, 20:00:56 »
Ticket number   Request #290468


12
[Max] Bug Reporting / Re: Corona displacement mod
« on: 2024-09-11, 12:52:23 »
If there is plenty of RAM left   it should work...
Lets add this to list of thing new Corona cant handle....

Displacement set to 0.5px

13
[Max] Bug Reporting / Corona displacement mod
« on: 2024-09-10, 21:49:33 »
Guys

CORONA 12 H1
Object with Corona displacement modifier
in IR - OK
in preview render (2000px) - OK
in full render (6000px) - Object dissapear.

14
[Max] General Discussion / New Color Managment
« on: 2024-08-12, 20:16:05 »
Guys , a silly question.
Reinstalled 3dsmax's, everything reset,
previously default color settings.

Now the default jumped to OCIO.... everything looks different.

What to do, what to set? Suddenly everything is incredibly complicated.

Anyone gone through this? New projects ok, but scenes created in 21-22?
How did you handle it?

15
I made clean install for this daily build.
Unfortunately in scenes made back in Corona 10 still crushes when starting IR...


Edit:
Guys i am sorry, that's actually forest pack that doesnt work well with new Corona.....

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