Author Topic: edge trimmer & texture scattering  (Read 2363 times)

2022-10-11, 18:03:38

frv

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I tested the edge trimmer & texture scattering features in the daily build v9 rc2.
Really fantastic results. Tx Chaos. I now can hardly understand how I did without.
Can I also use vertex maps somehow or is it texture map based only ?

See attachment with both features set. Its actually rather easy to set the edge trimmer for all textures in one go by selecting them all and set the opacity map to edge trimmer. Super easy but a bit hard to find without a manual. Can this be just a checkbox in Chaos scatter ?

2022-10-11, 18:44:22
Reply #1

TomG

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There are plans for the way this is activated/used to be reviewed after the release of Corona 9, so for the next Corona version.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2022-10-12, 00:30:53
Reply #2

frv

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Tx Tom, I am sure Chaos will get it perfect sooner than later.

And the vertex map for scattering ?

2022-10-19, 08:36:53
Reply #3

steppes

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please explain how to use edge trimmer. Thanx

2022-10-19, 08:38:44
Reply #4

Beanzvision

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Bengamin Jerrems l chaos-corona.com
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2022-10-19, 08:59:01
Reply #5

steppes

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sorry, cannot find any scatter edge shader :(

got it! The shader is not stacked in the corone shaders bit stands alonein the shaders section!
« Last Edit: 2022-10-19, 09:08:47 by steppes »

2022-10-19, 10:30:09
Reply #6

Philw

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Are you running the latest v9?

2022-10-20, 17:17:54
Reply #7

steppes

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Yes! Newest Corona and Newest Cinema but also R 19 & R. 24

2022-11-08, 22:07:56
Reply #8

Stefan-L

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love the edge trimming too!

as it seems you have a way to detect the edges, could we also have an option to scale the scattered items down when coming close the edge(with falloff value) ?

2022-11-10, 22:17:43
Reply #9

edub

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love the edge trimming too!

as it seems you have a way to detect the edges, could we also have an option to scale the scattered items down when coming close the edge(with falloff value) ?
+1