Hi guys.
I've finally fixed the lightning. Please see the attached picture and see this where I moved Corona Cam minus Y osis.
https://prnt.sc/qyofqjNow I have camera problems - how to switch to the perfect angle, etc, for my very small interior project.
Do you think that the render could look nicer from that angle? I want to include the doors slightly because it would seem like an opening to the apartment.
Ideally, I wanted the render to include the down part of the doors (the carpet you see on the wireframe). But, I don't know how to do that?
On the attached render image, the resolution aspect is 1.5, but if I change that resolution aspect, I get i.g. the kitchen light but in some weird shape. So, I was wondering how to improve that attached render or you think it's fine?
* Ignore the sink not being applied totally to the sink basin, please, I've fixed it after.
It's limited project, 16m2 with the bathroom. So the camera is the main problem.
Camera1 - entrance on the attached render cause it showes everything to the maximum. Or it doesn't?
Camera2 - from the window with focus on the wardrobe/bed and the desk area.
Camera3 - from the window with focus on the door (just the opposite of the render I've attached)
Camera4 possible - just the kitchen with unhiding the bed/wardrobe objects.
Camera 5 possible - just what was in the original post - just the desk/shelves/sofa/window area.
Camera 6 from the kitchen with the focus onto the shelves.
Problem with the possible cameras 5 and 6 is next: If I do that, it would seem that the space is large. And in the reality space is not large definetely (16m2). If I unhide the objects, I'll make that illusion, but I do not want an illusion of the large space, but the real space.
So, you've figured out that I am basic or less with the cameras. I use CoronaCam and I have a script CameraResolutionMod - modifier. But, because I do not know how to use it, I would say that it is not of any benefit to me.
There are some interior design camera rules (as I've heard from people in Serbia) like parallel walls, 90 degrees, straight lines, and ok, I can do that, I did it with the attached render, but that is the only one I'm aware of.
Do you have any suggestions? It's the same scene basically. And I will have to use cameras in the bathroom which is like 4sq meters.
Thanks in advance.
Unfortunatelly i can't open your scene - i'm on the max 2016. Hopefully someone else will take a look at it and will give you some feedback. Meanwhile, i can give you few tips for starters.
- Make sure that the walls has thickness. That will prevent light leakage near the windows and in the corners #2, #7
- You can set render output aspect ratio in render setup>common tab #6
- Unless you know what you're doing, try to avoid turning off cast/receive shadows and doing other non-physical hacks. This can lead to great loss of realism #12
- Avoid to use full strength and full white translucency in your materials. This can lead to unpredictable and unrealistic results #3
- Use exposure to brighten your image and white balance to bring tones closer to neutral #10, #11
- Don't be affraid to experiment with tonemapping controls in VFB to give your render more interesting look. Try some of the LUTs that are shipped with Corona #10
- Add refflectivity to your materials and break uniform glossiness with some grungy maps, but try not to overdo it too much
- Search for fitting materials in Corona material library - they could be good starting point for your scene.
- Have some reference images and try to study them in terms of composition, lighting, materials.
That should do for now.
Well, thanks.
1) I applied thickness to the exterior wall part where the window fit in, but did not apply it to the ceilings/walls/floor in the material override and I have no leakage or is that relevant only when working with materials?
2) Thanks I've found about the render output. It is 1.5.
3) I did that.
4) Well, I still have a problem with the d*** (sorry for cursing, I do it for myself) curtain. The problem is that the curtain just emits it's color to the wall. And that was something I wanted to ask. I ve tried everything,b ut really everything with the curtain material (it's corona fabric or curtain basic material with modified colors), but although I excluded everything it still emits it's color. :/
5) Thanks about the exposure, I did not use that in this render material override. It was set to 0.
6) LUTs are cool, I did that, but not with this, I think.
7) Baking maps is something I need to learn - it seems very complicated to me right now?
8) Yes, all of the materials except the fabric of the chair and lamp on the desk and texture on the board above the desk are Corona's.
9) Well, this is interior project from my head, so I can't use reference images. But the @JoeVallard helped me a lot with his image.
And you, too with all of your advice.
So right now, Camera issues when it comes to angles, some rules in interior design, need to be realistic are the main focus with the problem of how to stop materials from emiting their color onto eachother. Yes, you told me that reflection maps would solve it, but how to bake reflection maps. For each of the interior objects? And for each camera?
Sorry for bothering if I did (and yes, I did surely), but that's are some problems I have.
Once again, thanks.