Author Topic: Daily Builds 1.7  (Read 166845 times)

2017-09-12, 12:10:47
Reply #480

Dionysios.TS

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Hi all, did you noticed that using the new Corona Camera the rendering process doesn't behave as it should? The Rays/s total & actual number jumps and shows crazy values and the render doesn't go on...

Do you confirm?

Thanks,

Dionysios -

2017-09-12, 19:06:06
Reply #481

Jens

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Connecter ! :- )

...And could even IES if Corona makes it droppable slot)

+1

If not, is there a way to change the default path that pops up when clicking new light's IES slot? But seriously, drag 'n drop would be lovely for IES as Connecter handles them previews like a baws.
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2017-09-13, 19:28:40
Reply #482

Roman Divoky

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Hi, in latest build Hair&fur modiefier hides base mesh while rendering.
« Last Edit: 2017-09-14, 11:40:08 by Roman Divoky »

2017-09-14, 06:33:26
Reply #483

Christa Noel

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latest build 14th sept 17,
IR unnecessary restarts still exist. let me guess, it is caused by coronaCamera targetDistance always recalculated in viewport mouse movement. the value decreased about 0.01 in mouse movement event.
or do I have to post it in bug report?

2017-09-14, 07:52:48
Reply #484

scionik

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CoronaCam looks better. thanks ))
Could you please add some more features:
1) add clipping/env range lines, to define clipping range visually in top/side views
2) visual appearing of selection cameras parts. please see mocap to simple explanation

thanks

2017-09-14, 08:14:07
Reply #485

Christa Noel

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CoronaCam looks better. thanks ))
Could you please add some more features:
1) add clipping/env range lines, to define clipping range visually in top/side views
2) visual appearing of selection cameras parts. please see mocap to simple explanation

thanks
CoronaCam looks better. thanks ))
Could you please add some more features:
1) add clipping/env range lines, to define clipping range visually in top/side views
2) visual appearing of selection cameras parts. please see mocap to simple explanation

thanks
+1 for point 1, just like physical camera
about the point 2, I like your drawing;) and its just about the line turns to white when camera only selected which should turn to white only when it is selected.

2017-09-14, 08:14:49
Reply #486

Ondra

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latest build 14th sept 17,
IR unnecessary restarts still exist. let me guess, it is caused by coronaCamera targetDistance always recalculated in viewport mouse movement. the value decreased about 0.01 in mouse movement event.
or do I have to post it in bug report?
please do the bug report ;) with max version, scene, ...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-14, 09:24:23
Reply #487

Christa Noel

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latest build 14th sept 17,
IR unnecessary restarts still exist. let me guess, it is caused by coronaCamera targetDistance always recalculated in viewport mouse movement. the value decreased about 0.01 in mouse movement event.
or do I have to post it in bug report?
please do the bug report ;) with max version, scene, ...
done in mantis :)

2017-09-14, 11:08:30
Reply #488

Ondra

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thanks, pavel will look into it today
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-14, 14:32:57
Reply #489

Alex Darby

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Is there a way for the DR servers to be able to respond to a max crash? By restarting max.
I seem to get this often and have to manually restart DR server. Would be great for when we leave stuff rendering over night.

Thx.


2017-09-14, 15:37:54
Reply #490

soso

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When you guys finished "Massive direct light sampling speedup" and maybe "Heterogenous media (FumeFX, Phoenix FD, OpenVDB)" ?
I hope before September 23 this year ;)

2017-09-14, 15:38:44
Reply #491

Ondra

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heterogenous media won't make it into 1.7.

direct light sampling speedup is done, we just need to do some verification and release it in daily build (possibly today)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-14, 15:45:06
Reply #492

soso

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Oh no :(
Perhaps it's too late for us as mankind, corona user, and maybe American people too :(
Btw, thanks for the info :)
« Last Edit: 2017-09-14, 15:59:41 by soso »

2017-09-14, 21:02:26
Reply #493

danio1011

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heterogenous media won't make it into 1.7.

direct light sampling speedup is done, we just need to do some verification and release it in daily build (possibly today)

Sweeeeeeeet!  So this will help out HDRI lit exteriors and so forth?

2017-09-15, 02:03:18
Reply #494

shortcirkuit

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Hey Corona team..,, latest daily is FANTASTIC!  Thanks so much team

The Corona materials are AWESOME.