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Messages - Roman Divoky

Pages: [1] 2
1
Hardware / SSD vs. HDD for data
« on: 2019-12-18, 14:05:34 »
Hi guys,
I have 2TB ADATA XPG SX8200 Pro SSD and 2TB classic HDD (7200rpm).
It's better to have assets, textures, HDRIs, ..etc. on SSD and work data (max files, PSDs, ...) on HDD? Or is it better to do it in the opposite way?
Thanks a lot for your help.
Roman

2
Gallery / Re: Parryware 2019
« on: 2019-12-17, 08:39:45 »
Love it!

3
Gallery / Re: Audi RS5 Sportback Interior Shots
« on: 2019-08-05, 08:17:58 »
Hi,
I absolutely love it! Really awesome work, man!
I'd really appreciate if you could share with us a bit from your workflow (materials, lighting, etc...)?
Did you model the whole interior or is it a cad model?

4
Hi Corona team
 
I saw on your roadmap that you've done memory optimisations (up to 87%) - are you able to elaborate on what that means specifically?  Like, if a job takes up 40gig ram, does that mean it would save up to 85% of the ram?  Main reason I ask as Im getting a new workstation soon and not sure whether to get 64 or 128 gig of RAM.  If such savings of ram occur across the board, then i dont see why anyone would need more than 32gig of ram

Its complete so is a daily expected soon?

Looking forward to this.

I just rendered a 24000 pixels wide image, 128 GB were barely enough, and the 96 GB ram on my render farm were not enough the nodes crapped out. this is after deleting most of what I can live without in the scene. The image rendered for 10 hrs then backburner timed out had to restart so I tweaked the time out timing to be 7000 hrs but this time it crashed a couple of times. I ended up sending it in slices and it used up to 60+ GB ram but I was able to use the render farm.
I am looking at those new 32GB sticks that Corsair launched. you never know when a client will want a 6 meters high billboard.
Hi, I'd say that for 6 m long billboard is 10 000 px image more than enough. I always use 1/10 ratio for bb images. You never look at billboards from one meter.

5
[C4D] Feature Requests / Re: Cryptomatte
« on: 2019-05-30, 06:24:45 »
+1

6
[Max] General Discussion / Re: Increasing slowdown of UI
« on: 2018-03-22, 09:46:27 »
I have same problem. I have to restart Max very often because of UI slowdown. Sometimes it's almost unusable.
Win10, 3ds max 2018.4, Corona 1.7(fix3)

7
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-13, 19:28:40 »
Hi, in latest build Hair&fur modiefier hides base mesh while rendering.

8
I think it would be awesome, when we could be able to use vray scanned materials

9
Off-Topic / Re: Stolen artwork
« on: 2017-08-22, 11:26:01 »
you should contact a lawyer

10
Gallery / RD Kitchen
« on: 2017-08-07, 08:50:16 »
Hi guys,
I want to share my latest personal project. Kitchen in three different lighting conditions (day, night, "philips hue led stripes"). 
No heavy postproduction, just quickly edited in ACR.
I'd like to know what you think of it? I want to have my renders better and better, so your critics and comments are more then welcome.

Thank you
Roman

11
+1 absolutely agree, it's very annoying

12
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-07-03, 10:00:49 »
a small suggestion: wouldn't it be good to restart IR, when you create/move/edit a region, after it reaches max. passes?

Oh, no black magic in the background please. It would be enough if we could start IR by selecting "Start IR" :) when max passes are reached.


Good Luck
or so :)

13
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-07-02, 09:31:15 »
a small suggestion: wouldn't it be good to restart IR, when you create/move/edit a region, after it reaches max. passes?

14
Gallery / Re: Kitchen Table
« on: 2017-07-01, 07:20:41 »
Can you share your lighting setup or something from your workflow?

I could possibly do a shortish tutorial on the image if enough are interested!

Many thanks, really glad you like it!
it would be great, if you could:)

15
Gallery / Re: Wooden house in Sweden
« on: 2017-06-30, 07:28:30 »
very nice!

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