I noticed the very faint bump on my side as well. I had to adjust the soften parameter to get a more pronounced bump. Also cranking the bump amount helped without causing any unusual artifacts as shown in my earlier post.
Yeah, I increased my soften radius and upped the coronabumpconverter value up to 10, though going any higher doesn't produce any more visual difference.
I also tried using distortion with a noise map for rougher edges of the brick, but that isn't doing a damn thing. Going to have to fiddle more with it.
Also annoys me that the last recompile of the maps still lists it as 3.01 in the version number under mapping when it should be 3.04.
The day someone makes a legit working plugin to do procedural bricks (never mind tiles, what we have is fine for that) for a large scale surface/building exterior, they will make it big. If only FloorGenerator worked on 3D lines...