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Messages - Shawn Astrom

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46


I rely heavily on C4Ds procedural shaders but I need them to work in Corona Volume material. I used both Redshift and Arnold in production for a couple years now...

GPU renderers lack of procedural shaders support is really unfortunate.

I'm just saying that once Corona has 3D Shader support in Volumes and a Fisheye lens I won't need to use Arnold anymore for a large series of project that I'm creating for NASA. oh and we also need basic x-particles support...

- Shawn



@Shawn

You could also use C4D's 3D cloud modeling tool (physical sky).
I doubt that there'll be much visible difference to the Arnold Volume. 3D noises work here too. Worst case would just need a little bit of post.

Arnold is still a great renderer, but unfortunately, it's designed to handle heavy TB sized scenes and therefore, a monster of a "computer" would be the best for that.
Arnold machine:


However, I'd say that if you need a biased renderer, go with Redshift. It has the familiar Arnold workflow and the speed is insane. My test scenes were easily 20x faster in Redshift, even though I used more bounces, a higher shading rate, and a much higher resolution. (BFBF on a GTX 1080)

For unbiased stuff with many bounces, you can still use Corona.

47
I've definitely done multi engine renders in the past even with animation. Just hoping for Corona to have these features soon so I can ditch Arnold and give my money to the Corona team!

- Shawn







Here's a "little" Scene I'm working on. This is a perfect example of needing volume density control for clouds :) These clouds are modeled meshes with displacement.

Also, Arnold is killing me with render times on another project. All I need to never use Arnold again is... Full Volumetric support, Fisheye camera, basic X-particles support :)

Thanks guys Corona is the best!!!

- Shawn

Do you use Arnold to render the whole image ??
I can give you an idea, I do not know if your project is animation or just an image.
If it is an image, you can do the following.
Render with Arnold only the clouds, in transparent background.
Use Corona for the whole landscape and in photoshop you place the rendered clouds.

You can use this trick while Corona develops render for particles

48

Here's a "little" Scene I'm working on. This is a perfect example of needing volume density control for clouds :) These clouds are modeled meshes with displacement.

Also, Arnold is killing me with render times on another project. All I need to never use Arnold again is... Full Volumetric support, Fisheye camera, basic X-particles support :)

Thanks guys Corona is the best!!!

- Shawn

49

this is why I commented about having this support it because it is currently not. In the new Corona core it is supported but I believe this functionality has not been exposed yet in the Cinema 4D plugin.

I'm not too worried about openvdb support yet but if we could control the density of a volume using Cinema 4Ds 3D noises that would really be helpful for a project I'm currently working on. in theory now that this is in fact a supported in the latest version of Corona I would imagine it could be set up relatively easily in the C4D plugin. But then again I'm an artist not a developer and code is beyond my puny brain...

- Shawn


It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Did you try to apply a noise texture? When I apply a noise, it works as intended a you can modify the scales and select your shader.


That being said, I can't find the way to create a cloud out of this corona volume texture. I can only place the volume material inside a solid but we can see the edges of the solid. For instance, is there a way to create a fall off to the Corona volume material?
I tried everything:
- I placed the volume material in a layered material, then created a gradient with a 3d spherical projection: does not work.
- I created a Mask material with a 3d spherical projection, I applied this material to my solid along the volume material: the materials don't work together.
- In the volume material texture itself, I clicked noise, then Layer, then I applied a gradient layer above the noise texture. The gradiented noise is successfully applied, but unfortunately I can't find the right 3d projection (I tried all of them).

50

Well meshing works of course but I'm talking about rendering particles and trails at render time...

- Shawn


New release is great guys! I know you all are cramming away on making Corona 2 available for C4D soon but I can't help but ask when you guys think you'll have homogeneous media support in the C4D version? It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Also if we could get very basic X-Particles support that would be huge! I really think Corona need's these features before it's initial release.

Thanks again guys!

- Shawn
I haven't dived that deep into XP yet but so far parts are working. OVDBmesher at least. ;)


51
New release is great guys! I know you all are cramming away on making Corona 2 available for C4D soon but I can't help but ask when you guys think you'll have homogeneous media support in the C4D version? It would be a dream come true if I could control the density of a volume with C4D noises in Corona.

Also if we could get very basic X-Particles support that would be huge! I really think Corona need's these features before it's initial release.

Thanks again guys!

- Shawn

52
[C4D] General Discussion / Re: Siggraph Vancouver!
« on: 2018-08-15, 03:42:03 »
Awesome Ondra! I'll be there!

- Shawn


enjoy the conference. If you want, come see my talk tomorrow at 5 at vray days ;)

53
[C4D] General Discussion / Siggraph Vancouver!
« on: 2018-08-14, 17:18:29 »
Hey everybody I'll be hanging around the Maxon Booth most of the day if you want to come say hi if you're at Siggraph.

- Shawn

54

Here's a little project I'm working on for a client. New Corona beta is SOLID. I've had a couple crashes when hiding and un hidding objects with the IR running though...

- Shawn

55
Is there a way to add a standard Corona material to the hair object? Doesn't seem to work now... Would be nice if we could add other shaders to c4ds hair object as well...

- Shawn

56
Hey guys new beta is working really well I have not had any crashes yet. I'm wondering though can we add the functionality of adding a standard Corona material for the hair?

Thanks guys!

- Shawn

57

Awesome! Hair is working fantastic now!! Thanks again!

- Shawn

58

Awesome! Thanks so much! Latest beta is super great BTW!

- Shawn


Hi Shawn,

I will release new daily build today where Cinema Hair material can be assigned to Hair object together with Corona Hair material so you can use geometry modifying parameters from the Cinema Hair. Later we will implement full Cinema Hair material as I said.

Nikola


Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?

- Shawn




Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola

59

Cinema 4D is native hair material controls many of the procedural effects that can be applied to the hair this is the future that is not working. is it possible to get that to work right now without having to generate the actual are geometry and Cinema 4ds viewport?

- Shawn




Hi All,

You should use Corona Hair material on Cinema Hair object for now without generating any polygonal geometry (there is a button in Corona menu for it). In Cinema a lot of parameters which are connected to geometry are in the material definition (but should be in Hair object) and this is the reason, why there is Corona Hair Tag where you can set the thickness of hair and use one material for more Hair objects with different thickness instead of using two copies of material. Later we will implement automatic conversion from Cinema Hair material to Corona Hair material (it shouldn't be difficult) so you can set up hair as you are used to. We just want to stabilize Corona hair first.

Nikola

60
Wow this new update is leaps ahead. WELL DONE TEAM CORONA! Is there a good link to learn the node system, eager to get tuck in 😎😊

Definitely agree! Seems really snappy and more optimized! Once thing I did notice is if you bring in a c4d "layer shader" node and click to the left of the node box Cinema freezes and crashes...

I hope to do a quick little into tutorial for the nodes next week...

- Shawn

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