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[C4D] Daily Builds / Re: Corona for Cinema 4D Beta 2 daily build
« on: 2018-08-24, 16:47:16 »I rely heavily on C4Ds procedural shaders but I need them to work in Corona Volume material. I used both Redshift and Arnold in production for a couple years now...
GPU renderers lack of procedural shaders support is really unfortunate.
I'm just saying that once Corona has 3D Shader support in Volumes and a Fisheye lens I won't need to use Arnold anymore for a large series of project that I'm creating for NASA. oh and we also need basic x-particles support...
- Shawn
@Shawn
You could also use C4D's 3D cloud modeling tool (physical sky).
I doubt that there'll be much visible difference to the Arnold Volume. 3D noises work here too. Worst case would just need a little bit of post.
Arnold is still a great renderer, but unfortunately, it's designed to handle heavy TB sized scenes and therefore, a monster of a "computer" would be the best for that.
Arnold machine:
However, I'd say that if you need a biased renderer, go with Redshift. It has the familiar Arnold workflow and the speed is insane. My test scenes were easily 20x faster in Redshift, even though I used more bounces, a higher shading rate, and a much higher resolution. (BFBF on a GTX 1080)
For unbiased stuff with many bounces, you can still use Corona.