Author Topic: Ray sofa  (Read 10445 times)

2013-09-16, 11:11:31

eduard.caliman

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Hi guys,
this is a scene I've put together to showcase the Ray sofa designed by Antonio Citterio for B&B Italia that I modeled last week. The sofa is not final yet, will revise some pillows very soon. Let me know what you think of it.

Cheers !



Quick update:

A closer look at the sofa..

« Last Edit: 2013-09-22, 21:48:44 by eduard.caliman »

2013-09-16, 11:20:50
Reply #1

yagi

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nice work! i like the chandelier but the curtain material or whatever shader you were trying to create didn't come out correctly. i also disagree with the interpretation of your self illuminated lamp bulb and try to keep the render times lower- your pc specs is capable of delivering it in 4hrs max

2013-09-16, 11:37:34
Reply #2

eduard.caliman

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Hy there Yagi, thanks for your reply. I agree on the shaders. The render looked very good after 2 hours but I wanted to leave it for the night.

2013-09-16, 13:03:24
Reply #3

maru

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Shiny curtains look bad and there is something totally wrong with planks on the floor in the centre. If you fix this and remodel pillows it's going to be perfect. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-16, 16:48:44
Reply #4

eduard.caliman

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I've updated the thread with a newer post-produced version.

2013-09-16, 17:09:00
Reply #5

yagi

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better and much improved curtain material but i guess the UVW mapping of wooden planks could be better. the distinct line in the middle is a bit weird

2013-09-16, 17:12:13
Reply #6

eduard.caliman

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Yes, I completely agree on the wood planks. Will redo that first thing yagi.

2013-09-17, 00:33:28
Reply #7

Chakib

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nice raw version, it could be optimized but nice anyway, the curtain i agree it looks solid to me, sofa model is nice, cheers !

2013-09-17, 07:49:31
Reply #8

ivaylovelkov

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Nice work. What type of lights did you use? can you share the settings ?
Regards

2013-09-17, 08:00:59
Reply #9

Bahis

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Awesome atmosphere. Not to sure about the effect on the lights though.

Oh, and I like the shiny curtains!

2013-09-17, 08:53:31
Reply #10

radiosity

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wonderfull work!!!

2013-09-17, 10:34:48
Reply #11

eduard.caliman

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Hi guys, fixed a couple of things and reposted.
Thank you all for your comments.
ivaylovelkow I've used 2 ies lights and some sphere lights for the lamp and chandelier. The settings were default ones, PT (16 path tracing samples, max.sample intensity 20)+HD (default).

2013-09-19, 18:57:25
Reply #12

yagi

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looks perfect now. good job on taking to corrections and then implementing. like your works on your website also

2013-09-19, 19:25:18
Reply #13

eduard.caliman

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Hi there yagi, I'm glad you like it. Well to be honest it wasn't final when I posted it, I knew I had to redo the floor and some other things so I should've posted it in the WIP section but just couldn't wait to post it xD

2013-09-20, 00:50:42
Reply #14

Correntes

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Hello eduard,

Already praised this image on facebook (TeĆ³filo Raposo here :), I really like it, very aesthetic...


The curtains are the only object that I would try to improve (maybe it just need more glossiness + fallof map to give that satin look).


But nevertheless, great work !




Cya