Hello, thank you for your reply & suggestions , but non of those are my case. I did another test scene where it should be more obvious what i mean. Its just few balls with different colors and gloss values behind the glass plate (10mm). Diffuse values are 10 / 80 / 160 on level 1, reflection is 255/255/255 on level 0,7, and gloss values goes from 1 - 0,8 - 0,6 - 0,4 and last ball has also 0,4 but is not placed behind glass. I also did this for three different types of lighting. Corona light , corona sun + sky, and hdri (gamma 0,7). It seems that if there is a very bright spot and ray goes through material which is refractive - here it is glass but i try any combination of values and artifact still remains more or less , so its about refraction only, it produces instead of white highlight black highlight. Which is strange. Also as i write earlier this problem dissapear when Thin (no refraction) is ticked.
* No portals were used