Hello there!
I am reposting my tests here as well. So glad this has been implemented. I have some questions:
1.The foam and splashes are rendered as an atmoshperic effect and not as geometry,right? If so, is it possible to have a element with that? Like V-ray has "V-ray Atmospheric" ? I would like to have all the foam particles in a separate element, that would be very helpful !
2. Is there anyway to get motion vectors out of it? Or is that possible only if the foam particles are rendered as geometry (which I know it is available in Vray) ? Any ideas how I can add motion blur in Fusion, but ONLY to the foam?
3. The displacement used in Phoenix Simulator... Is that being handled differently by Phoenix and not by Corona? I am asking this because Corona's displacement is far superior(literally cutting edge quality ). If I apply the same Phoenix FD ocean tex map to a simple plane with corona displacement and the exact same map to the Phoenix FD ocean mesh simulator, the phoenix one looks really bad. And even if I increase the ocean subdivision it takes ages to calculate and it still looks bad. EDIT: Even if I disable displacement from the Common Tab from 3dsmax own render setup, Phoenix still renders the displacement. This I assume has something to do with Phoenix devs..but it worth trying ...if Corona could handle that displacement as it's the best in class. Ever..
Thanks a lot! And congrats for the awesome job you guys are doing!
Here is the current situation:
ad 1) The foam is rendered as geometry, we don't have anything like the V-ray atmospheric effects. But we can add some render element that contains only directly seen foam.
ad 2) Except for the points mode, where motion blur is handled directly by Phoenix FD, we handle motion blur ourselves the same way as the rest of the geometry. So velocity element should work (unless it is somehow broken for foam, we will check this).
ad 3) Displacement of the volumetric media and liquid is handled by Phoenix. We get the already displaced mesh/volume. Not sure if some improvement would be possible here, but we can look into it.
I'll log all of this, and we will do what we can.