Author Topic: CoronaBitmaps in Bump Slot  (Read 10689 times)

2015-11-10, 05:17:35

hika

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Hello, noticed that bump effect does not work when using real world scale within coronabitmap, however using real world scale within 3dsmax bitmap works just fine

Thanks!

2015-11-10, 09:05:00
Reply #1

romullus

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Works fine here. What Corona version you're using?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-11-10, 11:26:03
Reply #2

Ondra

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is it possible that the problem is caused just by extreme bitmap scale?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-10, 11:43:09
Reply #3

maru

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Second similar report. Can you provide us with some proof? Scene? Screenshot?
Maybe it's 1.3 bump amount change? Or some file format not supported?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-10, 17:26:29
Reply #4

hika

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hi guys, here are a few screen shots. 

Im using version 1.3 at work/home and experiencing similar results. my system units are set to 1 unit = 1 inch

Ive tested this using different bitmap scale sizes ranging from 6"x6" to 12'x12' real world scale and still no bump. 

Thank for the replies

2015-11-10, 17:34:01
Reply #5

hika

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here's what the bump looks like without real world scale applied.  "Use Real World Scale" on coronabitmap is disabled and tiling is set to 1.0,1.0

Thanks

2015-11-10, 18:39:25
Reply #6

romullus

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And what is the size of your box model? Does it has transforms reset?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-11-10, 18:47:46
Reply #7

hika

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the box is 3' x 3' x 3'

2015-11-10, 19:18:49
Reply #8

hika

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and yes the transforms are reset.  thx

2015-11-10, 20:49:36
Reply #9

maru

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Can you send the scene? Even with a box and some random bitmap.
Marcin Miodek | chaos-corona.com
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2015-11-10, 22:15:58
Reply #10

hika

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Here you go.  Thank You

2015-11-11, 13:45:56
Reply #11

maru

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This is hardcore. How were the boxes made? Which version of Max did you use? Here are my notes:
-indeed something is wrong with CBitmap's bump
-it works fine if you instance the map from bump to diffuse
-it becomes visible if you change filtering blur to 0,1 but it is still blurry
-if you set blur to 0 strange things happen
-it works fine if you use standard Bitmap node
-checked with png and jpg - same thing


-now something strange: if I create a new box, sphere, whatever, I am getting the correct result

update: forgot to attach the scene
« Last Edit: 2015-11-11, 13:59:28 by maru »
Marcin Miodek | chaos-corona.com
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2015-11-11, 16:02:26
Reply #12

PROH

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+ another strange behavior: Bump strength is only half when using Corona Bitmap compared to Max Bitmap.

Image 1: The bump strength is set to 2 in both Max Bitmap and Corona Bitmap.
Image 2: The bump strength is set to 2 in Max Bitmap and 4 in Corona Bitmap.

MaxDesign 2014, Corona 1.3

2015-11-11, 19:02:56
Reply #13

hika

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The box was made using standard primitive and we are using max 2016/corona 1.3

2015-11-11, 21:54:42
Reply #14

maru

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Did you actually create the scene or some of the objects or materials in Corona 1.2 or other older version?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us