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Messages - PROH

Pages: 1 2 3 [4] 5 6 ... 82
46
[Max] General Discussion / Re: Corona Sun darker than sky
« on: 2021-11-05, 19:32:32 »
Hi. Looking at your render, I can't see any shadows nor direct light, so it sure seems wrong.
Is the Sun and Sky intensity set to 1 and "ON"?
Do you have more than one Sun in the scene?
Can you show your setup and settings?

47
Yes. From the help file:
"The first item in the Modifier List is a toggle called Use Pivot Points. This toggle is available only when multiple objects are selected."

Here's a link to the page:
https://help.autodesk.com/view/3DSMAX/2021/ENU/?guid=GUID-11DD6547-6143-4793-82D0-D22960CA7E37

Hope it helps

48
No, you are right. Square random gamma/hue patches on ground material doesn't make much sence. Unless we get a way to add noise to the randomization edges - like the OSL randomization-map.

Regards

49
no, I don't need it in this example. But with other things like f.ex. ground materials that would be neet :)

50
Okay - figured it out. But this will not work with the UVW-Randomnizer on top.

Personally I would love a solution where one could patch and randomnize sveral different bitmaps on one surface.

Regards

51
Hi romullus. Looks great. How is this set up?

52
@Maru - This will only work on instances, primitives or mesh elements. NOT on a surface.

I believe OP is asking for a slight color-variance on every repeated bitmap/tile, based on the map-size/UV-size rather than geometry. Would be usefull to give more natural variation on f.ex. grass, dirt and fabric.

I think there is an OSL map dooing this - but I'm not sure.

Regards

53
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-17, 12:33:59 »
Hi. Have you tried this: https://www.racoon-artworks.de/resource_quicksplineclone.php
I know it's not exactly like your description, but I think it could make the same end result.

Hope it helps.


Edit: Forget it. It doesn't work :(

54
[Max] I need help! / Re: How to Toon Shader
« on: 2021-09-14, 19:07:31 »
Hi. I use the "Round Edge" map as a toon map.

Hope it helps

55
Hi. There's no problems with 3dsMax standard camera  Try lowering the EV value.

Hope it helps

56
[Max] I need help! / Re: Liquid in Glass - Bug or is it me?
« on: 2021-07-29, 16:12:46 »
Hi. Just to give my point of view.

I do think that this is a serious problem, since there are many cases where one single object containing both glas & fluid is the only usable solution, + many premade models are made this way.

I really hope that this will be seen as "high priority", and will be fixed soon.

Best regards

57
Hi. Just tested this on max2020 and Corona7. Seems like there's a loose connection :) Sometimes it works, and sometimes it doesn't.

So try changing the values back and forth and see if it suddenly works.

Hope it helps

58
[Max] Daily Builds / Re: Aerial Perspective Playground !
« on: 2021-07-25, 18:49:02 »
Thanks. Not great news, but at least I now know what not to do :)

Best regards

59
[Max] Daily Builds / Re: Aerial Perspective Playground !
« on: 2021-07-25, 15:59:38 »
Hi. I'm testing the new Sky, and having a problem. When using the new volume effect together with VDB-skies, I'm getting a purple box around the skies.

Is this a known issue, and are there any workarounds?

Uploaded two images showing the problem.

60
[Max] I need help! / Re: Corona material scale/units?
« on: 2021-06-29, 12:12:11 »
Hi. You need to apply an UVW-modifier to the object. In this case set it to "Box" and "Real World Scale" and rotate and move the UVW-gizmo till it fits.

Hope it helps

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