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Messages - PROH

Pages: 1 ... 73 74 [75] 76 77 ... 82
1111
[Max] I need help! / Re: Strange Corona behavior
« on: 2015-06-04, 13:13:22 »
Hi krassihg. Just to understand you correct: Are the two images "test3" & "test4" rendered with Corona? The reason I ask, is that if you haven't seen the "green cloud" before, then it doesn't sounds like they are rendered with Corona.

BTW - What Corona version are you using?

1112
[Max] I need help! / Re: Help with Black painted metal
« on: 2015-06-03, 03:29:35 »
I still think your model is to planar/straight. This means that the light/reflections won't variate the way it does in your reference.

1113
[Max] I need help! / Re: Help with Black painted metal
« on: 2015-06-02, 20:03:10 »
Make your model less planar - make some subdivision in the mesh and apply a subtle noise. This will make softer diffused reflection. Neither your reference nor any other metal cabin will be as "straight" as your model :)

1114
Hi. Have you tried to turn down the Reflection value, or to force the Reflection Color map to load at gamma 1? What happens, if you removes/deactivates the Reflection Color map - does this make the floor look unnatural?

1115
[Max] I need help! / Re: Cleanup Noise
« on: 2015-06-02, 00:56:15 »
You can do 1 of 2 things: Set Reflection level to 0,98, or turn down the White color to 248,248,248 (anything lower than 255,255,255).

1116
[Max] I need help! / Re: spherical cam mode issue
« on: 2015-06-01, 15:07:54 »
Yes, the first file I believe was created in an older version, but the second one was not - so number 2 should have worked?

Anyhow, after both a max restart and a new fresh file, at least the last one (third) works :)


BTW - Thanks for moving this thread.

1117
[Max] I need help! / Re: spherical cam mode issue
« on: 2015-06-01, 14:58:56 »
OK. Restarted once again. Started fresh file once again. ANNNNND...... IT WORKS!

Everything is done exactly as before, but somehow it works now. Might be a weak point somewhere?

Thank you all for your help :)

1118
[Max] I need help! / Re: spherical cam mode issue
« on: 2015-06-01, 14:33:56 »
Tried restarting max, and fresh scene without any changes. But I might have found something: Tried to render both Spherical and Cylindrical and both are giving identical result. Not just regarding "cutting of", but exactly the same result.

I'm not using daily builds, so is this a bug in v1.00.02? Or should I try to uninstall and reinstall Corona?


Edit: I attached the scene, so anyone (romullus?) with 2014 can try to see if they get identical result - or maybe someone can see what's I've been doing wrong :)

1119
[Max] I need help! / Re: spherical cam mode issue
« on: 2015-06-01, 14:17:38 »
Just did. Nothing changed. Still no full 360.

I'm using 3dsMaxDesign2014 with all SP's - any known issue regarding that?

1120
[Max] I need help! / Re: spherical cam mode issue
« on: 2015-06-01, 14:10:23 »
Hi. So I checked the HDRi - nothing wrong. I set Z rotation to 0 (world coordinates) - nothing changed. Checked (again) if CoronaCameraMod was set to Spherical - yes it is!

So in the next test I made a spline-sphere centered around the camera (Blue lines are 0, 90, 180 and 270 degree, and red lines are 45, 135, 225 and 315 degree). As you can see in the attached render, there's clearly missing a bit of the panorama - about 60-70 degrees.

Any ideas?

1121
[Max] I need help! / Re: spherical cam mode issue
« on: 2015-06-01, 13:48:51 »
Hi DeadClown. The Z-rotation is in World-coordinates, so its not the tilt angle (?). I've attached the test image, so you can see whats wrong. I'll try to set Z rotation to 0, and check again if there should be something wrong with my spherical HDRi.

Really would like to make this work :)

1122
[Max] I need help! / spherical cam mode issue
« on: 2015-06-01, 13:17:22 »
Hi. Can't make the camera render a full 360 panorama. But it doesn't render a full sphere, there seems to be missing a bit of the 360. Here's what I've done:

1) Created a free-camera (max-standard), and set lens to 35mm. The camera has no rotation on X & Y, but is rotated -45 degree on Z (to make the startup view correct).
2) Applied a CornonaCameraMod to this camera, and activated (checked) "Override: Spherical" in Projection Type. Nothing else changed.
3) Set renderoutput size to 1600 x 800 for testing purpose.

Any ideas what's wrong or missing?

BTW - Using Corona v1.00.02 and PanoramaExporter v0.3

1123
[Max] Daily Builds / Re: Daily Builds
« on: 2015-05-28, 22:28:48 »
What a speed :) Thanks!

1124
[Max] Daily Builds / Re: Daily Builds
« on: 2015-05-28, 22:23:56 »
Hi Ondra. Great news. Saw that TIF format wasn't on your list, so just wanted to know if TIF support is on the roadmap?

1125
Hi. Might be me that is a bit confused from you're pictures, but it looks like you're trying to make an all in one material. Is that right? I would make 3 materials: one for the perfume, one for the glass, and one for the text. Text and glass could be combined to one Blend material or Composite material.

Regarding the missing black text, then it looks like you're creating "holes" instead of "black" because of using the wrong the opacity map. Use the inverted version, or invert it via a Color Correction map.

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