Author Topic: Clean Masks  (Read 7810 times)

2019-11-18, 15:24:48
Reply #15

GeorgeK

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Thanks for the speedy response - just over 2 years not bad haha

Jokes aside, frankly it's a shady issue, and even in my personal experience I've never encountered an issue with Corona_masks and we used wire-color, alpha and ID's a lot. All of my projects are noise limit based usually around the 2-3% mark, with passes surpassing the 300 per render for 3k to 4k resolutions. So this inconvenience for some is totally invisible to many. Nonetheless there is room for improvement and space for more user friendly workflows when rendering certain corona masks.

Step by step things will be improved :), thank you for highlighting the issue.

« Last Edit: 2019-11-19, 08:07:40 by Corona_GK »
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2019-11-21, 01:51:36
Reply #16

mh

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Speaking of masks, how about a slight shift with masks when viewed through a glass with refraction on? It doesn't happen when the glass is just a single plane with the thin option one, but it's always there with regular glass

These masks issues would be so great to fix, I think that's one of the major points that's letting Corona down.

In those attached examples, the first has a green overlay where the mask should ideally match the object, and the second I just circled the area that's off. First one is OBJ ID mask, second MAT ID if that makes any difference
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2019-11-21, 08:05:30
Reply #17

Frood

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These masks issues would be so great to fix

It's not really to be called an issue, it's just not yet supported. See https://forum.corona-renderer.com/index.php?topic=96.0

Quote
"Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)"


Good Luck



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