I'm trying to make a velvet material in Substance Painter. I've found the only way to make it look right is to put the pbr-velvet.glsl into the shader settings in Painter.
The issue is when it is brought into Corona, it loses all the sheen that I assume the pbr-velvet.glsl produces. Is there a best practice on how to get the sheen effect in Corona with this velvet material created in SP? Or do I just need to throw a fresnel in the diffuse and manually dial the sheen back in?