This is not a real-time G.I solution. It's just a better renderer to bake lightmaps for games, cinematics, vr etc. but it comes with the benefits of progressive renderers, like almost instant fast previews. Right now, in ue4/unity you cannot have a decent preview of what your baked scene will look like with production settings. It will be a game changer within the real-time software world.
Can't wait for this!!
I was triggered by the Otoy-Unity keynote and dreaming of Corona being the lightmapper of unreal :)
Because I don't think it will happen soon...
I thought I'll try to bake lightmaps from Corona. Just for fun and for training. I had no unreal, unwrap, bake experience what so ever.
I used the good old Corona room and imported it to Unreal. There are some objects that look weird because I made reflection tests that don't work out the way I want them to, yet.
It works great with my Vive (easy 120+ fps on gtx1070).
I learned a lot from this little project and I am also gonna test it on WebGl/Three.js to see how it runs on a web browser.