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Messages - TomG

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1
Looks like some moire effect, since it only shows up where you can see another patterned surface behind the first. You can try hiding every layer except one, see if the grid effect disappears on the remaining layer. If so, then it's simply the visibility of one layer behind the other - in the real world example, the chains are not all in perfect alignment, so this doesn't occur, but in the case of Pattern they are all perfectly aligned and repeating, so that there is a pattern made from seeing one pattern behind another.

You could try adding some displacement to the base geometry, sort of like ripples in the way they hang, which will then randomize things a little, and / or you could try moving things around inside the geometry to be patterned so that it isn't 100% regular.

2
So long as near and far are black, inside is white, top Distance is set to be distance to only those objects that should be white, bottom Distance is set to be distance to only those objects that should be yellow, I'd expect it to work. You can just work on one layer at a time to make sure it is working as intended, before adding the next layer.

Do note that distance to involves calculations and raycasting, which means there is a fair amount of processing to be done there, compared to a decal - there's even a yellow wheelchair decal in Cosmos, for instance, so that is ready made for you :)  For the solid lines, those can just be decals without any alpha bitmap so no set up needed there, which leaves only the diagonal stripes on the left to have a bitmap made for the alpha for that decal. Wouldn't be hard at all :)

3
There won't be a hotfix this close to release, anything changed just now will just come out in the next version release (due mid-June).

4
Can you show your material set up?

Also, you might want to consider using Corona Decals for at least some of these, it will be faster and more easily controllable than Distance ;)

5
[Max] I need help! / Re: Corona Sun doesn't work properly
« on: 2024-05-09, 13:06:02 »
The only things that can play a part are:
Tone map settings, you didn't show us those, the exposure could be way down
Something is blocking the sun, this could be a partially transparent object, or a volume such as fog. In fact, we know the curtains are blocking the sun, so are they set up to allow enough light through? Are the interior lights working normally, what happens if you hide the curtains, that would be how to test if the curtain material is to blame.
The Sun size was changed from the default

Hope this helps!

6
Best bet would be sharing a scene with the material set up that causes the slowdown, and measures of actual speed with and without the extra detailing (it's easy for something to feel "10x slower" and not actually be that once measured... but then maybe it is 10x slower who can say, without side by side comparison :) ).

7
[C4D] I need help! / Re: Help with refraction please
« on: 2024-05-08, 19:18:06 »
Most welcome, and happy rendering!

8
[C4D] I need help! / Re: Help with refraction please
« on: 2024-05-08, 16:42:23 »
Depends on how it is set up, as to whether it gives the proper "surface, surface, air, surface, surface" in the end result, all as a single object. Would need to see the lathe to know, but if it gave this result sounds like it too was either not creating a single object, or it was not creating an outer, inner, gap, inner, outer surface set up.

9
TY for creating the ticket and sending in the scene there - that will be the place where the magic happens :) In other words, our team will work with you through the ticket to resolve the issue, especially since we have the scene which is always the most helpful thing when it comes to crashes.

10
Not something that we currently track. Feel free to let us know here of course as to how often you make use of it, like you just did!

Good to hear the Phys Mat presets are doing a good job of being the base starting point for things for you, definitely what we hoped for and intended.

There's no plan at the moment to allow for the creation of your own Physical Material presets (but you know the drill with feature requests lol ;) ). There is a plan to allow custom Cosmos assets, perhaps this year (so Corona 13 for us), which if plans and intentions over on the Cosmos dev side come to pass, will mean being able to add objects, materials, etc. of your own into Cosmos. We'd have to wait and see if that happens, and what it looks like / how it works when it does :)

11
Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.

12
[C4D] I need help! / Re: Help with refraction please
« on: 2024-05-08, 14:49:47 »
Your Boole needs "create single object" checked, else it will still be seen as two separate objects (making them appear as solid glass, not as one object with a thickness to the glass).

13
[Max] Bug Reporting / Re: Preparing geometry
« on: 2024-05-07, 19:53:07 »
Any chance of a copy of that scene? Via ticket is fine for privacy, https://support.chaos.com/requests/new

Failing that, can we have a fairly detailed description of what was going on? Did the Decal overlap 10s or 100s of objects, and it was accidentally excluding the two it should apply to and so was being calculated for 10s or 100s of objects? And on reversing that, so including those two, it was only being applied to two? What happens with no include / exclude where it just applies to all objects it overlaps, is that fast or slow?

Thanks!
   Tom

14
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-05-06, 21:34:00 »
Yep, understood that the cloner isn't used directly when rendering through Redshift (though very similar stuff is going on then, just built in to the UI without going through a Cloner as an extra set up step).

15
Gallery / Re: Nevada - Full CGI
« on: 2024-05-06, 15:08:12 »
TY for updating the link! Now I've been able to head there and hit the old "Appreciate" button :) Lovely work!

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