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Messages - zbieraj

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46
Gallery / Re: Scandinavian Balcony
« on: 2018-01-23, 13:17:03 »
Any why it is Scandinavian...?

Sincerely,

Denmark.

47
Hi,

I was wondering if there could be a separate section in the gallery for works from different Coronas (3ds Max and C4D). Since it might mislead some people who want to get one of most realistic effects from 3ds Max which might never look so realistic when done in C4D.

What do you think about it?

48
[C4D] General Discussion / HDRI light level
« on: 2017-08-27, 09:19:18 »
Hi,

I am wondering if it is possible to "power up" the light emission from HDRI in C4D. I tried with filter but everything above 0% is giving less light.

49
Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-21, 08:16:07 »
Usually I am modelling the buildings and the terrain (usually from GIS) in ArchiCAD and then exporting to C4D. This is why I asked :).

50
Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-20, 23:31:46 »
But what about complicated meshes like you would normally do? :) Let's say that I have my terrain from other app. Then what? Just "trying ti fit" like normally I would? ;)

51
Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-20, 22:39:41 »
I read it but I think I am stupid enough to not get what do you mean by "grid" :). I am so sorry, for noobing ;D

52
Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-20, 18:54:35 »
It works like charm only on the foreground ;). When scattering it in C4D in bigger scale, then it is quite heavy... Are you planning to support also MultiCloner?

PS. This is odd. When scaling the base surface *400% (4x) and when multiplying amoung of copies x4 I get way spreaded density. How come?

53
I am always rendering instances.

54
Nope. Last version is handling huge amount of greenery way worse...

And I am talking about way bigger areas of grass ;) (like I did here for my diploma).

55
It is coming probably from the elements in the scene. Walls are white. Actually for me it looks fine with this small hue, however I will play a bit with the colour temperature probably :).

56
Gallery / Re: Meadow Asset
« on: 2017-06-08, 09:29:21 »
We are working on an C4D Version of it but this will take some time because C4D don't have such a advanced scattering tool like forest pack.

*caugh* MultiCloner *caugh*

57
Thanks for the tips! Regarding the bumps and reflections - to be honest I have problems with them in Corona :/. In vRay it worked but here suddenly the rules are sort of... different? I am having hard times getting them right :/. But I hope that after some practice it will clarify a bit more :).

58
Results from Today.

59
I am a no-post-process guy ;). For me there is no reason to have Corona or vRay if you need to still post-produce a lot.

60
Thanks Ondra for your comment!

I checked albedo problem - I did not even know about it before! So after correcting the walls to the level of 0.8, this is the effect when applied only on walls:


This is an effect when applied to the window and door framing as well:


What I love about it is that suddenly there is a bunch more of details in the scene. But in the same time I am starting to wonder if the scene is not too dark. I tried to rise up the exposure instead:


Bedroom (after lowering white level to 0,8 and rising exposure from 1 to 2):


And here I have a question - should I always keep every white element in the scene below 1? For example the vase on the right and the mattress of the bed are now 1.0 and the floor now has also 100% of brightness*.

Last view:


* and test regading having the radiators and floor also in 0,8 level. However the rendering time went way higher....


So if I am correct, every pure white material must have albedo in the level of 0,8, right? But then, should I also always have less than 100% of the brightness of the texture materials? Or can I leave those as they are (by the default 100%)?

What can be improved more? I was thinking about learning how to make levels of the reflection in Corona (like vRay has few specular layers + dirt). I wonder if this could help even more. For example I still don't know how to do an effect like for exampel fingerprints on a surface (in additional to normal diffuse and reflection map) - so how to add fingerprints layer. In vRay I would use Specular Layers. Same with the vRay dirt. How to add those things in Corona?

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