Ok Rommullus, not sure we can say it's just raytracing. Since I just found a way around it for MR, at least.
I decided to try HDRI lighting, but instead of putting it in the environment map slot I created a standard skylight and then used the HDRI in the skylight map slot. For some reason MR didn't seem to want to render reflections from that, so I set a .jpg version in the environment map slot, and that reflects fine. I'll put two versions, one more or less realistic after fiddling, another with the material reflectance cranked up to like .8. I also had to use blur and blur offset in the .jpg's mapping parameters, they were unrealistically crisp.
This is the "nice" version. Even unenhanced, you can see no faceting in the reflections of the .jpg environment map.
This is with reflectance cranked up to .9. Very weird how MR is handling the transition from ground plane reflection to environment reflection, and the sky reflection is more saturated than my eye says is right. Also very weird reflection on rear of trailer.
In both cases, no faceting on the reflection, so it can't be just raytracing. Actually now I'm wondering if it's HDRI images in the environment slot being reflected, not a raytracing issue. Going to try that now. In any case, if I can get around it on MR that suggests we should be able to find a way around it on Corona. Maru, how much you want to bet you weren't using an HDRI image in the environment slot?