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[C4D] I need help! / Displacement not smooth
« on: 2021-06-01, 11:48:29 »
Hi,
Is there a reason my displaced material looks faceted? The attached screenshots show a disc that’s been displaced with a height map (shown on the right). It should be smooth, shouldn’t it? The result looks much the same without autobump off.
The height map is baked from a mesh in Substance Designer. I’ve also tried making my own in Cinema (with flat projection gradient) and the result was much the same.
The height map looks smooth in Arnold, although admittedly Arnold displacement works quite differently (it’s subdivided, not per-pixel).
I want to work be able to blend height maps to get the shape I want (i guess a bit like sculpting, but without the hand brush work). Is there a way I can do this with Corona?
Rob
Is there a reason my displaced material looks faceted? The attached screenshots show a disc that’s been displaced with a height map (shown on the right). It should be smooth, shouldn’t it? The result looks much the same without autobump off.
The height map is baked from a mesh in Substance Designer. I’ve also tried making my own in Cinema (with flat projection gradient) and the result was much the same.
The height map looks smooth in Arnold, although admittedly Arnold displacement works quite differently (it’s subdivided, not per-pixel).
I want to work be able to blend height maps to get the shape I want (i guess a bit like sculpting, but without the hand brush work). Is there a way I can do this with Corona?
Rob