For the life of me I can't figure out the logic in displacement blending in Corona (developer experimental tab).
One would expect that if two shaders on an object have displacement, that both displacement maps are blended over eachother to combine them into one, but this does not seem to be the case.
I've attached a small cutout from a render of mine, unfortunately due to NDA I can't provide a bigger slice.
The fabric on the left side has subtle displacement, a kind of mesh pattern and the logo on the right (white area) is purely displacement and a white color.
In this render I would expect the mesh displacement pattern to be visible on the white color as well but it's not present.
When I place the displaced logo shader under the fabric shader, the logo displacement is not visible.
It doesn't look like it's blending anything, what am I missing? C2023, Corona 9
As a bonus, I've got a transform in the layer shader of the pattern inside the logo to match the size, but the transform seems to be completely ignored also.