Author Topic: Chaos Corona 10 for Cinema 4D daily builds - Changelog  (Read 18428 times)

2022-11-04, 18:12:52

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-11-03) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • Fixed:
    • Added 55 materials in material library that were missing in comparison to material library in 3ds Max (Glass, Nature and Plastic categories)
    • Fixed crash on macOS when opening color picker from Corona VFB when Redshift is installed
    • Fixed problem with installer sometimes showing error on macOS even when everything installs correctly
« Last Edit: 2022-11-09, 13:41:26 by Ales »

2022-11-28, 18:09:20
Reply #1

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-11-28) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • Fixed:
    • Fixed IR crashes occuring in some specific cases (usually either complex scenes or some specific combinations with e.g. Xpresso usage)
    • Fixed problem with Corona Lights still showing in viewport even when viewport visibility was off or whole light was disabled
    • Fixed problem with IR not correctly updating when changing materials in Include/Exclude list in material overrides
    • Fixed missing UI button icons in Scanned material UI in older versions of Cinema 4D
    • Scanned material no longer shows requirement for V-Ray in its description in UI
    • Fixed problem with tone mapping from camera not being applied when rendering via Team Render Server

Note: All changes in this and previous build will be released in a v9 Hotfix

2022-12-20, 18:17:14
Reply #2

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-12-20) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Corona now correctly resolves in which volume the camera lies
    • Corona camera can also be given a non-zero physical size, in which case the camera might lie only partially in one volume (e.g. camera half-submerged in water)
    • Clouds lighting now depends on the sun color intensity and direct input color settings (if selected in the sun properties)
    • Added option to automatically create lightmix layers from C4D layers
    • User can now set how volume (volume material, sky volume effect and volume grid) interact with alpha channel, semi-transparent volumetric effects now also contribute to alpha channel for rays not hitting anything
    • Added option to automatically convert legacy Corona Sky tag into Corona Sky object
    • Added tag for per-object displacement overrides
    • C4D Add Reflection/Refraction BG Override to materials
    • Curves in tone mapping can now be edited directly in Corona VFB without opening additional dialog
  • Optimisations:
    • Improved performance when rendering with masks
      • in cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup, in non extreme cases it leads to around a 10% speedup
    • Improved caustics for higher resolution renders
  • Chaos Scans:
    • Fixed incorrect albedo (displayed as red in albedo render element)
    • Added support for triplanar mapping in Scanned material
    • Automatically correct loaded path in Scanned material when user opens preview instead of vrscan file
  • Corona node material editor:
    • Possibility to create shader in Corona node material editor directly on existing connection (e.g. adding filter between Bitmap and material) by right-clicking existing connection
    • Fixed UNDO creation when hiding nodes in material node system
    • Fixed issue when reassigning the same shader into the same slot in material node system could cause problems when IR was running
    • Fixed occasional crash when reconnecting node over existing connection of the same shader if it is the only remaining shader connection
    • Fixed problem when some removed nodes would still appear in the editor (usually with black preview and could not be edited)
  • Other:
    • CIE - Added tone mapping error reporting when loading an image
    • Log messages in Console window are now grouped in Corona category (R23+ only)
    • Removed old backward compatibility conversion dialog (that opened when loading some legacy scenes) and replaced with error dialog
      • the error dialog is now not blocking
      • this also fixes problem when conversion options were not shown in C4D 2023
      • resolves some problems regarding conversion messages being shown when loading xrefs
    • Added warnings for supported materials in rendered splines and pattern modifier
    • Warning is now shown when trying to open Cosmos when Cosmos is not running (e.g. because it is not installed)
    • Fixed initial rendering of objects dependent on Thinking Particles in IR

2023-01-23, 19:52:26
Reply #3

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-01-23) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added support for Pattern modifier (EnMesh) assets from Chaos Cosmos
    • Added UI widget for managing VDB paths in Corona Volume Grid
  • Corona Light:
    • Merged Type and Shape parameters into single parameter
    • Light geometry now also generates UVWs
    • It is now possible to assign material (e.g. Corona Light) to light to set its texture
    • Added support for caps in cylindrical light
  • Fixes:
    • Fixed crash when updating or restarting Chaos Cosmos while C4D is running
    • Fixed occasional crashes while opening C4D on some systems
    • Fixed rare crash when starting render
    • Fixed artifacts in Corona Pattern modifier caused by self-intersection
    • Fixed problem with automatic LightMix setup using layers not processing all layer objects
    • Fixed issue with tone mapping pipeline not switching correctly in some specific cases when active camera was switched (e.g. stage object or using some viewport menu)
    • Fixed problem with spherical Corona light having incorrect size when motion blur is enabled
    • Fixed problem with LightMix multipliers being baked into some lights multiple times (leading to some lights having incorrect intensity after baking)
    • Fixed issue where camera with non-zero physical size caused issues with caustics
    • Improved handling of anisotropy near Z direction on some objects (e.g. rounded cube)

2023-02-15, 20:11:06
Reply #4

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-02-15) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added support for Chaos Scans viewport preview
    • Added support for bump and displacement in Scanned material
    • Added CPU core limit UI in Corona preferences
      • this always use the same values as CPU limit in Cinema 4D part of preferences
      • NOTE: we plan to do some improvements in IR thread limit in next daily build
    • Corona preferences moved under Renderer section in Cinema 4D preferences
    • Added missing tooltips for bump in Corona Physical, Scanned, Skin and Hair materials
    • UvwRandomizer was renamed to MappingRandomizer and extended to allow randomization of shaders in object/world space
    • Corona Distance shader now supports distance from multi instances and Chaos Scatter
    • Frequency factor for scatter distribution objects is now disabled for splines (as factor is not used for spline scattering)
  • Fixes:
    • Fixed bug causing multi-instances of Corona Proxy to not render in final (non-IR) render in Cinema 4D R20
    • Fixed problem with legacy emission warning not being shown in Cinema 4D S26+ (when loading very old scenes)
    • Fixed some cases when object picking from VFB after render would cause crash (e.g. when picking hair rendered with C4D Hair material containing opacity)
    • Fixed problem with disabling UI when editing properties of object lists in Chaos Scatter in Cinema 4D 2023
    • Fixed issue with Cinema 4D version string for 2023+ being incorrectly formatted in installer and in About dialog
    • Fixes in generated UVWs of Corona Light

2023-03-10, 16:29:55
Reply #5

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-03-09) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Node material editor now allows zoom via "Alt + RMB"
    • Updated Optix denoiser implementation from version 6.5.0 to version 7.5.0
      • Driver version R515 or later is required
      • Supports the same GPUs as 6.5.0
    • Chaos Scatter UI now shows number of scattered instances and polygons
    • Chaos Scatter can now distibute instances over another scatter
      • Note that this is only suitable for smaller amount of instances on target scatter
    • Chaos Scatter now has its own About dialog
  • Changes:
    • IR subsampling setting moved from devel/experimental settings to Corona preferences
    • Hidden Corona preferences in Team Render Server/Client that are only used in full Cinema 4D UI
    • Immediate updates in Chaos Scatter are now automatically disabled when viewport display is set to None
  • Fixes:
    • Fixed issue with IR thread number override not accepting 0 (as non-limited option)
    • Fixed crash when distribution object for Chaos scatter causes cycle with another scatter
    • Fixed motion blur rendering for Corona Decal
    • Fixed issue where refractive caustics where generated from physical material even when they were disabled in the material options
    • Caustics now work for Pattern with Use pattern material option enabled

2023-04-04, 19:35:18
Reply #6

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-04-03) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Corona Proxy can now be scaled with scale tool in Model mode
    • Added option to use shader directly in Corona light
  • Changes:
    • Changing active preset in Physical material now preserves original mix strength
    • Spherical Corona light now generates standard spherical UVWs
    • Chaos Scatter on Windows is now installed as a separate plugin with its own uninstaller
  • Fixes:
    • Fixed issue with "Setup interactive LightMix" opening behind render settings dialog on macOS
    • Fixed issue with Error dialog always ordering behind other C4D windows on macOS after second error is displayed
    • Fixed problem in IR when moving object inheriting material from parent outside of its hierarchy would still render with original material
    • Fixed issue with warning message prompting the user to switch to world space displacement (for orthographic camera) not properly updating render settings when selected by user
    • Fixed problem with pattern modifier being incorrectly rotated when scattered using Chaos Scatter or Cloner

2023-05-16, 16:55:12
Reply #7

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-15) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added configurable low and high treshold to Albedo pass in multi-pass
    • Added support for Velocity pass in Multi-pass
    • Added support for deformation motion blur
      • Only deformation keeping constant amount of polygons/points is currently supported (e.g. PLA, simple modifiers like Bend etc)
      • Quality of non-linear MB can be adjusted in render settings by changing "Geometry segments" (setting zero will fully disable deformation MB)
    • Decal now has selectable channels (color, opacity, specular, emission, etc.) that influence which property of the base material it overrides
  • Changes:
    • Bounding box of models in Chaos Scatter no longer take into account position of modifier object
    • Chaos Scatter on macOS is now installed as separate plugin with its own uninstaller
    • Changed the way objects are identified in various shaders (Multi Shader, Mapping Randomizer), ID pass, when evaluating motion blur and more
      • There are currently still some cases where e.g. color of objects in ID pass changes between renders, but the new algorithm should help resolve these issues in following daily builds
    • Slightly changed Chaos Scatter object icon
    • Max distance value in Corona AO shader now multiplies specified texture if texture is added
  • Fixes:
    • Fixed problem in Physical material where it was possible to set Level higher than 100% for edge color and translucency
    • High quality pixel filtering is now implicitly disabled in IR with denoising enabled without affecting document settings
    • Fixed reseting of default values (by right clicking on spinner) for values in spline includes/excludes in Chaos Scatter
    • Fixed issue with VolumeGrid and Volume material affecting reflection of objects inside its bounding box
    • Fixed issue with some parameters in multi-pass not correctly resetting to default value
    • Fixed updates of Chaos Scatter when parent of distribution object is moved

2023-05-30, 17:15:30
Reply #8

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-30) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added Corona Lister dialog
      • Allows simple editing of common Corona objects
      • Lister can filter Corona Camera, Light, Sun, Sky and Proxy
    • Render resolution can now be changed in IR
      • Resolution is automatically adjusted for both IR in viewport and IR in Corona VFB
    • Depth of Field Highlights solver is now available to users
      • Added warnings about unsupported camera modes
      • Added warning when not using high quality filtering
      • Improved budgeting
      • Disabled bucket rendering automatically, since it is inefficient together with DOF solver
      • Improved handling of high-glossy highlights
    • Decal can now select whether its bump and displacement is added on top of the base material, replaces the base material or does not influence the base material
    • IES lights can be imported from Cosmos
    • It is possible to show physical size of the camera in viewport
  • Changes:
    • Improvemets for conversion of C4D materials
      • This is currently mostly internal change, but should help us improve material conversion in future
  • Fixes:
    • Workarounded bug in Cinema 4D S24 where last character of each line in tooltips was missing

2023-06-07, 17:31:06
Reply #9

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

This is our first RC, we'll now focus on testing and resolving any remaining issues.

Changes in Corona 10 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7):

  • New:
    • Added Surface Color shader for Chaos Scatter
    • Added option to enable/disable automatic IR resolution change in VFB
    • Custom aperture shape can now be rotated
  • Changes:
    • Opacity replacement in Corona decal channels is now disabled by default
    • Improved help system integration with Cinema 4D "Show help" command
  • Fixes:
    • Fixed problem with custom DOF aperture shape being rotated by 90 degrees and bladed aperture rotated by 180 degrees
    • Fixed problem with lister dialog content being vertically stretched in some scenarios
    • Fixed crash when importing Cosmos lights
    • Fixed duplicated multi-pass layers in VFB when render resolution is changed in IR
    • Fixed resizing of IR resolution in VFB when using upscaling factor
    • Fixed problem with dialogs opened from lister (e.g. columns visibility or color picker) not being in front of main C4D window
    • Fixed switching of mask source mode in Corona Decal when unchecking related checkbox
    • Fixed crash when changing Corona Decal using shader as mask source and with cloning instances in IR
    • Fixed crash when changing Corona Light using shader texture and with cloning instances in IR
    • Fixed rare crash hapening when changing tone mapping in camera
    • Fixed slower rendering with buckets than without buckets
    • Improved performance of CoronaAO map in some rare cases

2023-06-14, 20:44:54
Reply #10

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7):

  • New:
    • Added support for Chaos Scatter in Lister dialog
    • Added support for Corona Light material in Lister dialog
    • Added support for displacement of Corona materials in Lister dialog
  • Changes:
    • Enabled out of core textures by default
    • Updated version of Cosmos shipped in installer to the latest version
  • Fixes:
    • Fixed issue with some object not moving in IR when velocity pass is added in Multi-pass
    • Fixed issue with lister not always showing objects copied in viewport using CTRL+drag
    • Fixed issue with lister not updating values when viewport was not visible
    • Reduced lister overhead when lister dialog is closed
    • Fixed issue where some objects might randomly disappear from lister
    • Fixed Corona Pattern modifier not correctly handling proxy - pattern from proxy only rendered in Full mesh mode and was missing in some animation frames
    • Corona pattern now respects "Render Visibility" setting of its geometry
    • Fixed bug where "Delete unused materials" removed Corona Sky preview
    • Fixed crash in lister after removing represented object from document while having focus in number spinner in Lister dialog
    • Fixed crash when Material tag with deleted material is drag&droped into Node material editor
    • Fixed action link to switch image filter to HQ in warning message for DOF highlights solver
    • Fixed crash in IR when moving material tag from object with multiple materials in some specific scenes

2023-06-19, 16:48:48
Reply #11

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7):

  • Fixes:
    • Improved warning message shown when combining DOF solver, AI denoising and HQ filtering
    • Fixed problem with ID pass and randomization shaders rendering differently on each TeamRender client
    • Fixed issue where having displaced base object with at least two different decals would lead to having no displacement for a decal which does not replace displacement
    • Fixed issue where having different Roughness mode or IOR mode in decal material and base object material resulted in wrong roughness/IOR when using just some decal channels

2023-06-23, 12:22:56
Reply #12

Ales

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Changes in Corona 10 for Cinema 4D (https://corona-renderer.com/download):

  • Fixes:
    • Fixed problem with ID pass and randomization shaders rendering differently when using TR server (note that document need to be resaved in new version for fix to work)
    • Fixed incorrect height of warning dialog for AI denoising + HQ filtering
    • Fixed problem with context menu for lister on macOS not closing when clicked outside of its area
    • MacOS installer now supports dark mode