Hi there,
I'd like to bring to your attention a rather serious lighting bug which happens on external (web interface) render farms. This bug manifests when single frames are rendered on multiple machines and what happens is that both Corona Sun *AND* Corona Sky (improved sky model but also other models in earlier versions) seemed to get decreased in strength.
We've experienced this bug in multiple Corona versions now and hoped it would be addressed in Version 6.0 but that still does not seem to be the case.
Since the lighting is different and the whole process of a render farm is to speed up the rendering process, this is quite the handicap.
The only viable solution at the moment is to, even if you only want to render one frame, create at least 2 frames in your scene so a single machine will render each frame. Rather then frames being split over multiple machines if you only render one.
Below I've attached two images showing what I mean which also contain the relevant information to the scene/situation.
It's an image showing the light mix of both the Sun and the Sky separately.
This happens with *ALL* scenes, newly created and old and in multiple versions of Corona (as it's been happening for a while).
Would it be possible for someone at your end to please look into this and potentially address the issue (or explain the solution) in a timely fashion?
Kind regards,