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Messages - steppes

Pages: 1 ... 3 4 [5] 6
61
[C4D] Resolved Bugs / Scene looses sun
« on: 2022-10-05, 15:07:41 »
Hi all!

While playing with Corona 9 RC1 I mentioned, that the sun object sometimes get lost. While setting up nice lighting for an exterior scene (sun, sky, tonemapping) suddenly the sun is not rendered. No way to get it back. Had to replace the sun.

62
[C4D] General Discussion / Is IOR really working right?
« on: 2022-06-15, 16:06:37 »
Hi all!

Since I am in the new physical material, all of my (non-metallic) materials seem to be extremely shiny.

I decrease IOR to about 1.1 - 1.2 on materials which usually have an IOR of 1.4 - 1.5, like plastics, glass, and so on.

Is it possible, that the IOR is not working correctly?

Thanks steppes

63
[C4D] I need help! / Re: Material ID and Corona Decals
« on: 2022-06-10, 18:27:10 »
No one else?

Or is it already possible but I cannot figure out how it works?

64
[C4D] General Discussion / Re: Chaos Cosmos
« on: 2022-06-07, 08:41:59 »
sounds great! Thanks!

65
[C4D] I need help! / Material ID and Corona Decals
« on: 2022-06-06, 13:07:00 »
Hi All!

I love the new Corona Decals, but unfortunately they are not shown in the ID Pass. It would be great, if the opacity of the decal would be shown in the ID Pass or another mask.

Thanks

Steppes

66
[C4D] General Discussion / Chaos Cosmos
« on: 2022-06-06, 13:04:01 »
Hi All!

First Is want to say, that I love Corona 8 and that I am very thankful for the Chaos Cosmos. This is very generous to give these assets away for free!

BUT (Isn't there allways a "but"):

I think these assets should be perfect and follow all the rules, that you teached us! There are vegetation models using metallic materials, most plants do not use transparency in petalleaves or leaves, whites are almost far far to bright. And so on.

If you provide "ready to use models", which, as said, is very generous, these models should really be ready to use.

Thanx!

Steppes

67
unfortunately these free plants are no longer available... so sad! I wish, I could find a way to get them...

cheers steppes

68
[C4D] Resolved Bugs / Re: Corona 7 crashes when...
« on: 2021-08-16, 11:28:37 »
sorry for delay...

Now this error does not happen anymore for me. I don't know what I have changed, but now it works again. Thank you.


69
[C4D] Resolved Bugs / Corona 7 crashes when...
« on: 2021-08-11, 16:48:52 »
...sending the finished Render vrom the VFB to the C4D-Picture-Manager. S24, newest, Corona 7 newest, AMD Ryzen 9 3950X, RTX 2070 Super

70
no problems im v6. But sometimes (not always) in v7

71
[C4D] Bug Reporting / v7 Light Select shows wrong elements
« on: 2021-06-29, 09:23:30 »
Hi all!

Testing v7, it seems the light select does not show the right elements. Objects with light material do not show up in they layers but in the "rest (unassigned)" layer.

R19
v7
AMD 3950
RTX 2070 super
win 10

72
[C4D] Daily Builds / Re: New Material library
« on: 2021-06-28, 15:39:04 »
in my opinion the material library should be perfect, if it is delivered with the software, as everything in the software. You donnot mess up the rendersettings and explain that with the option to tweak everything on your own...

For years we learned, white is max. 70% white, then there should not be 90% white material in the library. These Mats sholud be perfect for using and learning. There are enough bad materials out there...

73
i second that:

some objects are moved in rendering and with displacement some objects disappear (not only the objects with displacement mat, but also others...)

74
[C4D] Resolved Feature Requests / Re: Complex falloff
« on: 2021-05-01, 18:45:47 »
Please do not "Maxify" our c4d. There are tons of stuff out there only for max and only a few for c4d. We donnot want maxuser to hijack c4d!

;)

75
Hi all,

using corona 6 with hotfix2 i ran into some trouble trying to layer several noises and tiles in the bump channel via the c4d layershader. Only the top one shader will be shown.

Can someone second that? I feel that the c4d layershader is the weakspot of corona since it doesnt convert materials with layershader properly.

thanks!

steppes

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