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Messages - steppes

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31
[C4D] I need help! / How to use...
« on: 2023-03-24, 08:21:01 »
...these kind of maps?

These map include AO, metallic and roughness information.

Thanks for help.


32
[C4D] Feature Requests / Normal Maps - which dircection
« on: 2023-03-23, 07:55:49 »
Hi!

There are two ways to interpret normal maps (Y up or Y down) and it is very hard to identify what kind of normal map ons has. You guys always say "flip Y", but this seems not always right.

I there a way to implement something in corona helping finding out what normal map is used?

33
and by that, the wireshader would not show the triangles but a clean mesh

34
Please find the attached Picture.

I don't want the AO (or wireshader) on the cylinder (see phongshading on the right hand side) but only on the top part.

Phongshading is restricted by phongtag, so should the AO or wire shader.

In additon to that a restriction to an edge selection would be nice

35
Hi Team,

it would be nice to have the possibility to restrict the AO- and the wire-shader with the phong-angle.

36
will try tomorrow

but the picture-viewer is empty, when sending the finished render to c4d. I normally use this, when I correct bloom and glare and resave the psd.

37
I havent tested in Corona 10.

Is there a way to fixit in Corona 9?

39
[C4D] I need help! / Need help creating carbon material
« on: 2022-12-12, 16:35:39 »
Hi all!

I cannot get any good results creating a carbon fiber material.

I tried several map sets from f.e. Textures.com. What I am missing is this depth in the material. My RL sample looks so 3 dimensional, almost like an optical illusion.

I use normal maps, anisotropic rotation and clearcoat layer, but I am not satisfied with any result.

The VRScan carbon material does not work since I have no UVs on my model

Any suggestions?

40
[C4D] General Discussion / VRScans only in UV?
« on: 2022-12-12, 16:27:43 »
Hi all!

Can vrscan materials only be used in UV projection?

Why?

41
Nothing special…

Setting up a scene hitting render. Turning bloom and glare on… abort render.
Hit render again: bloom and glare turned off

42
[C4D] Feature Requests / Re: Corona OSL shader
« on: 2022-11-25, 11:44:53 »
please OSL!

43
second that.

have to turn on bloom and glare every single time

44
Hi all.

The Scene converter shows the number of objects to convert (which are lights) but does not convert them to corona lights

R19, R2023.1, win 10, corona 9

45
Hi all,

I was searching for that topic but could not find any, so I am opening this thread:

I mentioned that the "send to c4d" button in the vfb opens the c4d-pictureviewer, but the rendering is not sent to it. Just a blank window. Corona 9 and 2023.1.

It works in R19 an Corona 9

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