Author Topic: DR render problems  (Read 16838 times)

2015-03-14, 09:30:32
Reply #15

olejka2k

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Ondra , any idea about my problem ? Really want to use corona but this problem kills that in root.. :(

2015-03-18, 11:46:45
Reply #16

olejka2k

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Guys sorry to bump this again but we really want to resolve this. I've tested this on another completely different PC's on another network not related to those ones - the problem still is there. And looks that thing is that it cannot find renderer. The "renderer" row is empty in MaxLog when i am rendering via BackBurner. If i will have some time i will test it with Deadline free version but i am pretty sure that it should be fine , as this is BackBurner related , and i want to use this with BackBurner.

2015-03-18, 13:14:17
Reply #17

Ondra

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this will be probably simpler to solve over skype, can you contact me?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-18, 13:57:45
Reply #18

olejka2k

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Sure , my skype is infected_3d

2015-03-18, 14:00:44
Reply #19

Frood

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Just as a hint: In our network in a similar setup like described by olejka2k here in this thread as reply #9 the problem seems to be that a dr slave when used as a BB-Job-slave does not even receive the scene to render ("received_scene_[hash]" in drData directory).

This leads to the "Camera [cam_name_here] defined but not found" entry in drData\MaxLog.txt. At least here it´s reproducable. Maybe it´s the same problem.

And maybe it´s the same issue described by fobus in this post without going deeper into detail or checking logfiles.

Good luck!

Never underestimate the power of a well placed level one spell.

2015-03-18, 19:42:27
Reply #20

olejka2k

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Thanks for the hint, Frood. And yes you are correct - scene is not being transferred, it has 0 size. Though i solved the "Camera [cam_name_here] defined but not found" thing by making Free camera with Corona mod on top (it was VRayCamera with mod on top) and this line disappeared , though main problem was not solved.

2015-03-19, 09:36:10
Reply #21

Frood

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That´s more than I can achieve here, drServer doesn´t even create any max file in drData :/ I will submit that to the Bugtracker when I find some time to test some remaining options.

Good luck!
Never underestimate the power of a well placed level one spell.

2015-10-02, 12:47:55
Reply #22

Dippndots

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Sorry to resurrect an old thread, but I am having the same issue, has this been solved?

2015-10-02, 13:12:15
Reply #23

maru

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Hi, first please take a look at this guide if you haven't done it already and check some of the suggested solutions:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501666
If nothing helps, please do this:
Quote
completely remove the content of DrData folder, run unsuccessful rendering again, and then send us the freshly-created log files
And send us a support ticket with the content of DrData:
https://coronarenderer.freshdesk.com/support/tickets/new

We are also working on an extensive DR fix, which should solve most known problems.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-10-06, 07:46:59
Reply #24

naikku

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Just I very very minor suggestion - I had the same problem with DR before:
I saw that from my 3ds max asset tracking, some bitmaps had only a file name but not a folder where they are.
This made my DR-images become "striped", 30% darker etc.. After I fixed the paths: no problems.

I use Gamma 2.2on my workstation and in my farm computers there is just 3ds max & corona 1.2.1 installed, I havent started 3ds max there and I havent played with the gamma controls on them.
But is it possible that if my workstation sends a DR-file to the farm computers, could they somehow be rendering with Gamma 1? (When I had the stripe-problem I wrote about it and someone said to check the Gamma values...)