Author Topic: Blending between polygons/primitives when using MultiMap in these modes  (Read 922 times)

2021-10-16, 13:06:13

GraceKellyPerfect

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Hi, Corona MultiMap is one of my favorite maps, however I want to know would it be possible to add feature to it that would allow blending between polygons/primitives when using these two modes? If it could produce similar blending effect like blending amount under triplanar map that would be marvelous.
See attached picture, picture to the left is what we have now, picture in middle is what I m suggesting.

EDIT:oops, I meant to post this under 3ds Max feature requests

2021-10-19, 18:16:27
Reply #1

Avi

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Hi,

I have a few questions :

1. Why do you need to blend polygon geometry not textures? What would be the use case of this?
2. If you are able to blend textures instead of geometry, will it work?
3. Are you referring to some kind blob mesh geometry? For example

Regards,
Avi
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us