Well, until nVidia comes with mainstream Maxwell card with 8GB vram (some 880ti maybe? ) I remain quite sceptical. But maybe I just really need to see myself :- )
So their out-of-core streaming enables pretty much unlimited texture amount ? Did it also bypass the texture amount limit CUDA previously had (and which still seems to be case for Octane or not?)
Hi-res textures are pretty much the biggest memory eater in my scenes. Few 4k maps to start with and it starts to pack.
16mil. polies for 3GB vram is nice, but 16mil. is still nothing. How does it go around displacement ?
One guy from their team replied to my cgarchitect post about my thoughts on GPU rendering. He seems quite nice and humble, but I still don't believe his claims much :- )
There is no texture count or resolution limit in Redshift. I often use many hires (6k) textures with Redshift.
But the main question still here: why you need it for? If for archviz then I don't see problems with corona+3ds max.
You simple can download free demo and test by yourself.
I also have Octane render license (standalone + 3ds max) and I whant to say for all peoples who want to migrate from corona to octnae - DON'T DO THAT :)
Corona is MUCH faster(mostly because of HD cache) even if you compare 4xTitan vs my six core i7 Corona don't has limits in memory or textures, and has more ftatures
Did you know that Octane 2.0 is slower by 15-20%? :)
But yes... Octane is very realistic... Not like maxwell but very close. Maybe because of spectral rendering...
Thanks!
-Pavel
P.S. I will no longer apologize for my terrible English:)