Author Topic: No tonemapping on output HDR formats  (Read 1604 times)

2014-05-23, 12:29:14

Captain Obvious

  • Active Users
  • **
  • Posts: 167
    • View Profile
Quick and hopefully simple request:

My workflow is typically to tonemap during set-up, and then render to linear OpenEXR. I have a tonemapping gizmo that I made for Nuke (it's posted somewhere on these forums) that supports a bunch of different operators, including Corona's own. It'd be nice if I could view the render inside Corona's framebuffer with tonemapping applied, and then save out a linear image. I did make a detonemapper that removes applied tonemapping as well, but it's kind of tricky and I haven't been able to make it work for arbitrary input parameters.

2014-12-25, 22:28:21
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
after some consideration, this is currently impossible to implement, since there is no way of knowing if 3dsmax will save to LDR or HDR
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)