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Messages - Cyanhide

Pages: 1 [2] 3 4 ... 10
16
So I just finished a scene, but wanna re-use this in Corona 1.5.
Can I just import it in a new scene or?

stupid question is stupid.

17
[Max] I need help! / Re: Corona 1.4 errr....
« on: 2016-05-17, 16:18:18 »
Denoiser will be calculated and applied if render stops by reaching any of set limits in scene tab (noise, time, pass) or is stopped by user using stop button in VFB. Denoiser will not be calculated and applied if render is stopped by user using cancel button in render window or by hitting esc key in keyboard. This is intended behaviour.

Oooh, now that explains a lot.Normally I always use cancel because its faster.
Anywho. Thanks for the help.
Regards.

18
[Max] I need help! / Re: Corona 1.4 errr....
« on: 2016-05-17, 15:50:30 »
Okay so basically I have to keep the main render tab at view and then use the region in the vfb.
seems to work.

Next up learning denoiser. Sometimes it works, sometimes it don't. But this will probably be user related not software related lol.
Thanks

19
[Max] I need help! / Re: Corona 1.4 errr....
« on: 2016-05-17, 13:05:26 »
Region rendering is very straightforward, you hit region button and draw region in VFB. Can you record a video to show how it doesn't work for you?

Regarding the internal res?Has an alternative been provided or?

From Corona 1.4 presentation:
Quote
Removed Internal Resolution Multiplier (this is replaced with highlights clamping option, and upcoming glare/bloom filters)

I'l try and make a video, but there seems to be a bug where in same cases the VFB overrides the settings from the render tab and in same cases its the other way around.
Example that just happened.

: render tab says render to view
: vfb says region

It will only render region then. ( even tho the main tab says view )

Now the other way around.
When I set in the main tab render to region. and drag a region in the viewport this will override the region I select in the vfb.

Not sure that's how its supposed to work...

20
Personally I never use ambient occlusion, its not even realistic and when its used its rarely done right.

21
[Max] I need help! / Re: Corona 1.4 errr....
« on: 2016-05-17, 12:39:11 »
Does all this happens even in fresh new scenes?

Yes, I made a new scene and imported all my models and still the same.
Can someone explain the workflow for region render? Is this a bug, is this intentionally?
Regarding the internal res?Has an alternative been provided or?


Like I said before, i really love corona. But this version seems to hit all the wrong notes.

22
[Max] I need help! / Corona 1.4 errr....
« on: 2016-05-17, 11:11:43 »
So I installed corona 1.4 yesterday and well... It feels like big step backwards.
Region render doesn't work, at all.

When I select region render in VFB and drag a selection it renders a previous region. Not the one I selected.
So basically the only way to effectively use region render is still via the render menu and then drag your selection.

Unless i'm doing something really wrong, I just don't seem to get this working at all.
I'm also looking for the internal res section... has this been removed?

Color settings are completely skewed, which i'm not even sure how its possible.
regards


23
News / Re: Corona 1.4 for 3ds Max
« on: 2016-05-16, 20:52:46 »
Congratz on the big 1.4.
At first glans tho the major features aren't working for me lol.
Referring to Region render and denoising.

24
Awesome! TY.

25
I kIf you are using Corona light objects > "visible in reflections"

Problem is this removes the visibility from every material. I just need it removed from one material.

26
Hi,

I'm currently working on a project, and I have some lights that need to be visible in the reflections.
All but one.  How can I remove the reflections from one material?

Kind Regards

27
I would, only if you update your farm with the sigertool plugin :d
Half of my material library sits unused because I can't use them if I wanna render with you lol.

28
Work in Progress/Tests / Re: Vegetation translucency tester
« on: 2015-09-22, 21:19:55 »
Pretty awesome but could use some color variation. Some people use a colormap on the diffuse map to change the color.
I personally play with the translucency color, its quicker and gives the same result.

29
Gallery / My projects, some good some bad.
« on: 2015-09-20, 12:07:03 »
My Sketchbook with some commercial projects etc...
Some good, some bad^^
Every assignment i learn something new, make something quicker. Good fun.









Corona is the best no doubt about it.

30
[Max] I need help! / Re: Error Message
« on: 2015-09-19, 19:58:06 »
Using Displacement?
Ever since 1.2 the displacement has become unbearable on the RAM.

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