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[Max] Feature Requests / Region improvements
« on: 2022-11-15, 14:20:17 »
Hey guys
Something we often do when rendering single objects (e.g. minor updates to a material that don't require a full render) we often find that the render goes faster if we put a corona region around the object in question in the frame buffer rather than letting the entire thing render. Not sure why - maybe something to do with the noise level calculation?
Anyway, for super-duper noise calculating speediness the tighter this region is to the object in question the better.
I would love it if you guys could add something similar to VRay's render mask texture (where you basically draw an alpha of what to render) or perhaps implement some kind of subtractive region?
I'd love to know if others would find these features useful too, or if it's just me.
Something we often do when rendering single objects (e.g. minor updates to a material that don't require a full render) we often find that the render goes faster if we put a corona region around the object in question in the frame buffer rather than letting the entire thing render. Not sure why - maybe something to do with the noise level calculation?
Anyway, for super-duper noise calculating speediness the tighter this region is to the object in question the better.
I would love it if you guys could add something similar to VRay's render mask texture (where you basically draw an alpha of what to render) or perhaps implement some kind of subtractive region?
I'd love to know if others would find these features useful too, or if it's just me.