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Messages - Kilja

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1
Gallery / Re: Romantic corner
« on: 2019-02-25, 20:30:42 »
this is a very good project :) can i ask u how you did the material of the blossoms? like rose petals etc?

2
This is insane awesome! not just the execution, but the idea to reconstruct and make history alive. Very inspiring.

3
General CG Discussion / Re: Adobe Acquires Allegorithmic
« on: 2019-02-20, 13:25:54 »
i found a very good alternative to adobe standard products: Affinity (https://affinity.serif.com/de/) you can substitute photoshop, indesign and illustrator with it. but yeah ur basically right.

4
General CG Discussion / Re: Adobe Acquires Allegorithmic
« on: 2019-02-11, 17:23:35 »
I hate Adobe and how they handle their products and pricing

5
[Max] Tutorials & Guides / Re: *Most wanted tutorial topics*
« on: 2019-01-31, 11:46:49 »
I want to see more with environment and Corona Scatter in Archviz. Maybe a complete Workflow of a real Project.
- efficient near and far Backgrounds
- nature on the house, like moss and stuff
- make ponds and the transition to meadows etc
- transitions of streets and ways both natural  gravel and concrete etc.
- for what u use corona scatter, how u set up materials like gravel etc maybe complex materials etc.

6
and where is the tutorial series ?

7
where do we find the tutorials?`:)

8
Gallery / Restaurant Exterior
« on: 2018-02-09, 13:12:06 »
Hi
i created an exterior, dawn mood render for a restaurant. Its a additional building to an existing building, and the architecture should incorporate itself into the existing building.

i'm aware of all the details missing, for example it would be nice to have a little dirty facades, the roof details are not perfect, the transition between grass and stone floor is not worked out perfectly.
But i want to have youre opinion about mood, composition, color etc.
thank you very much guys :D

9
[Max] Resolved Feature Requests / Re: Material Presets
« on: 2018-02-09, 13:05:48 »
my dream came true

10
Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-22, 14:21:18 »
I bought it too but dont have forest pack. Just try with corona scatter for yourself, its really easy to set up :) maybe not that good as in FP but who cares. not everyone has FP.

11
[Max] Resolved Feature Requests / Create Watermarks
« on: 2017-06-21, 15:50:42 »
Hello

I sometimes have to put on Watermarks on the renderings, with the name of the architecture firm.
I could easily do it afterwards in Photoshop, but i hate every step i have to do outside of rendering, because even after the smallest change in the image you have to do the steps in Photoshop again. So i tried it in 3ds max, i made just a plane and put a material with the opacity map from the logo on it.

The Problem is in evening scenes the white logo becomes grey. And with self illumination it is white, but it is effected by bloom and glare which is not what i want.

How would you create something like this in 3ds max and corona?

Thanks for help

12
[Max] I need help! / Re: batch render / VFB
« on: 2017-06-21, 15:44:47 »
You can even save the configurations of the VFB for each camera in the CIE (corona image editor), so maybe render a small image today, tweak it, safe the config files, render overnight and load the config files next day.
Or just tweak everything in the images in the VFB the next day.

13
Wow very nice!! How did you make the plants on the outside of the building? grass and trees?

14
[Max] I need help! / Interior Render artificial light
« on: 2017-05-19, 12:55:47 »
Hello guys

Am currently rendering some interior pictures for a client.
this picture will get some furniture on the parquet floor, and some green/water things in the back.

My Problem is: The Bar on the right is mainly lit through artificial lights, these spots in particular. I dont know why but it looks very unrealistic.is it because of the model? the materials? the lights? i need help :)
the lights are not defined by the clients, i have to create them by my own.

15
Gallery / Re: Let’s Talk About Light!
« on: 2017-02-01, 09:45:56 »
really nice work!!! i dont like the night, the background seems not that realistic, but i dont know why.

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