Author Topic: Best practice for bricks  (Read 855 times)

2022-10-05, 21:27:21

Philw

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Just a quick ask what is the current best way to get some good random variation of bricks for buildings? Ideally all within C4D and latest Corona…

Cheers

2022-10-06, 10:31:36
Reply #1

Beanzvision

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There are probably a few ways for this. Have you tried the good C4D Brick shader? With some tweaking you can get some rather good results. This is just a quick example ;)

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2022-10-06, 10:49:16
Reply #2

Philw

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Thanks - yep I've dabbled with everything... Vizpark Omnitile, TilePro etc etc. Yes - perhaps time to revisit the built in shaders hooked up to a Corona Material :-)

For energy costs reasons I'm trying to keep everything on my M1Max - so was just getting a feel for what folks are doing - as purchased textures never have enough bricks to avoid getting a repeating pattern.

Loving the new sky clouds by the way!

Thanks

2022-10-06, 14:32:00
Reply #3

aaouviz

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Corona Pattern for bricks works pretty damn well. Might not be the most realistic but certainly very light on processing power
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