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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] I need help!
Using Displacement Layer: Having Polygone Lines in Rendering - Help!
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Topic: Using Displacement Layer: Having Polygone Lines in Rendering - Help! (Read 1095 times)
2020-10-01, 06:41:25
KABCYAAN
Users
Posts: 2
Using Displacement Layer: Having Polygone Lines in Rendering - Help!
Hallo
I always have the problem that even with simple geometry e.g. a rectangular gravel surface the displacement makes polygon lines in the rendering.
See the gravel area in the screenshot. The material consists of a frontal gravel image in the diffuse layer and the same image in the displacement layer.
I use UVW-mapping or Cubic-mapping.
Thanks for your help!
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2020-10-01, 11:40:25
Reply #1
mmarcotic
Former Corona Team Member
Active Users
Posts: 544
Jan - C4D QA
Re: Using Displacement Layer: Having Polygone Lines in Rendering - Help!
Hello,
did you try the UVW Randomizer? It's a corona shader and if you select "Randomize each tile", you can get rid of some repeating patterns. Give it a shot and let me know how that goes!
Jan
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2020-10-01, 13:02:18
Reply #2
Beanzvision
Corona Team
Active Users
Posts: 3873
Bengamin
Re: Using Displacement Layer: Having Polygone Lines in Rendering - Help!
If you have the time and can upload the test scene for us, that would be great! :)
https://corona-renderer.com/upload
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] I need help!
Using Displacement Layer: Having Polygone Lines in Rendering - Help!