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Messages - koznarj

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[C4D] Feature Requests / Re: sampling based on alpha mask
« on: 2022-11-06, 15:12:20 »
I would say it does work. I haven't measured it though. I can do it..

What about once render mask is enabled?

Example: I have a window in a scene and just want to "fix" something in the reflections.. So I add this window object into a render mask, hit render. Let's say the area of this window in the final image is 5%. Once I "focus" the rendering onto this area where the window is located, the calculation speeds up very much, you can see the difference with a naked eye... in comparison while no render region is defined..

 

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[C4D] Feature Requests / sampling based on alpha mask
« on: 2022-11-03, 11:01:33 »
Hi,

for exterior renders with a decent amount of sky visible, it's very efficient for speeding the render up to create a render regions for sampling only the areas that are needed - so to say exclude the sky from sampling..

Most of the time, this corresponds with alpha mask of the scene ...

Would be very very useful to be able to just "enable sampling based on alpha mask" in one click.

While working mostly in architecture with geometry in perspective, crating the regions is very very boring...

See attached image.


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Hi,

I quite often use automatic CXR saving on render end - for future use of CXR file in additional processing of the final image.

Currently CXR is automatically saved into Preferences folder.

I would appreciate being able to specify custom folder for saving the CXR file, and also custom naming for the cxr files (for example naming corresponding with the names of the files in render output..).

I noticed "CXR saving in Picture Viewer" being mentioned in the roadmap, but there are no specifications of this possible future feature. Currently we can save a CXR from the Picture Viewer using "Dump to CXR" command...

Kind regards,
Jan

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