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[C4D] Feature Requests / Re: sampling based on alpha mask
« on: 2022-11-06, 15:12:20 »
I would say it does work. I haven't measured it though. I can do it..
What about once render mask is enabled?
Example: I have a window in a scene and just want to "fix" something in the reflections.. So I add this window object into a render mask, hit render. Let's say the area of this window in the final image is 5%. Once I "focus" the rendering onto this area where the window is located, the calculation speeds up very much, you can see the difference with a naked eye... in comparison while no render region is defined..
What about once render mask is enabled?
Example: I have a window in a scene and just want to "fix" something in the reflections.. So I add this window object into a render mask, hit render. Let's say the area of this window in the final image is 5%. Once I "focus" the rendering onto this area where the window is located, the calculation speeds up very much, you can see the difference with a naked eye... in comparison while no render region is defined..