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Messages - synolog

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31
Thanks. Hdri with sky and override is ok. Mapping issue ok.

32
Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.

Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.

Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.

thanks,

for IR (interactive rendering), what will it take? one month? two?
thanks

For IR (not the real one obviously) try this: in corona render settings -> development stuff choose random sampler psycho and render engine bidir/vcm. Then use the C4D interactive render region.

33
[C4D] General Discussion / Re: Corona for C4D A6.3 testing
« on: 2017-04-07, 13:16:32 »
Hi,

the beta1 fix2 will be released today

34
[C4D] General Discussion / Re: C4D beta still on target?
« on: 2017-04-06, 21:53:52 »
no news about?

about what?
The title of topic...

Beta1 was out 31/03, Beta1 fix1 out 05/04, tomorrow Beta1 fix2

35
[C4D] General Discussion / Re: C4D beta still on target?
« on: 2017-04-06, 17:57:54 »

36
Wait tomorrow for the beta1 fix

37
Agree that there is definitely an issue with HDRI's not loading properly. It shows up in the viewport, but not in the render. Sample scene attached.

the HDR is not renderer

Haha thanks, I should have attached screenshot of the render :P

Anyone still have Alpha 6.3 installed and could quickly render this scene?

This is with beta1


can you tell us how you entered the HDR?

Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.

38
Agree that there is definitely an issue with HDRI's not loading properly. It shows up in the viewport, but not in the render. Sample scene attached.

the HDR is not renderer

Haha thanks, I should have attached screenshot of the render :P

Anyone still have Alpha 6.3 installed and could quickly render this scene?

This is with beta1

39
Whats this? Same scene. Used: corona_bitmap diffuse; standard c4d_bitmap and corona_bitmap reflection and glossy; c4d_layer in corona_output bump.

40
Thanks

41

Thanks CBAS. In attachement 3 the bitmap seems upside down: maybe you have uploaded the wrong image.

U're right. i've upload the wrong jpg.

Thanks. Why is the image inverted?

42
In max you use environment map (c4d scene environment) and control the mapping parameters with the environment texture map (c4d projector shader). In max you don't use a sky object with a bitmap. Is it correct? How to rotate the hdri with the sun then?

43
Why? I dont think so

44
Synolog HDRI technique with Projector work well. (Hdri using c4d projector shader in emission light material)

- If u rotate the sky object with ligth material, the hdri dont rotate.
To rotate the hdri u need to use projector, rotate settings.

about the Direct visibility override,
for spherical projection :
Material with texture in diffuse ->grey / attachement 1
Material with corona_bitmap in diffuse -> bitmap is upside down / attachement 2
Material with projector in diffuse -> it's ok / attachement 3

For frontal projection :
Material with texture in diffuse ->grey / attachement 4
Material with corona_bitmap in diffuse -> red color  / attachement 5
Material with projector/frontal in diffuse -> purple color / attachement 6

Background is a uv grid cheker for my test.

so, I can't plug a bitmap in frontal projection for my background ..

Thanks CBAS. In attachement 3 the bitmap seems upside down: maybe you have uploaded the wrong image.
Try to use two different lightmaterial with the same projector/hdri in scene override and visibility override: increasing scene emission i can't see the visibility.

45
Should be fixed in daily build that will be released later today.

Confirmed.
Looks like you nailed it.
But I will find another way to crash Corona! *Disappearing with an evil laughter*

Crash truffle dog http://www.federicapiersimoni.it/wp-content/uploads/2012/07/IMG_2624.jpg !

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