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[C4D] Daily Builds / Re: Corona for Cinema 4D Beta 1 daily build
« on: 2017-04-07, 17:59:44 »
Thanks. Hdri with sky and override is ok. Mapping issue ok.
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Used a corona_light_material for sky: in emission texture use c4d_projector shader (spherical mapping) and hdr inside it. Control the intesity of the hdr with emission intensity of the light material.
Ahhh okay, this does indeed work with the Beta. Is this how we're supposed to be doing it now? Because before, it was as simple as attaching the HDR material to the diffuse channel, then dragging the material to the sky object, and selecting spherical projection.
Of course not. It should be as simple as possible. :-) The new daily build that we'll release tomorrow will have this fixed.
thanks,
for IR (interactive rendering), what will it take? one month? two?
thanks
The title of topic...no news about?
about what?
Agree that there is definitely an issue with HDRI's not loading properly. It shows up in the viewport, but not in the render. Sample scene attached.
the HDR is not renderer
Haha thanks, I should have attached screenshot of the render :P
Anyone still have Alpha 6.3 installed and could quickly render this scene?
This is with beta1
can you tell us how you entered the HDR?
Agree that there is definitely an issue with HDRI's not loading properly. It shows up in the viewport, but not in the render. Sample scene attached.
the HDR is not renderer
Haha thanks, I should have attached screenshot of the render :P
Anyone still have Alpha 6.3 installed and could quickly render this scene?
Thanks CBAS. In attachement 3 the bitmap seems upside down: maybe you have uploaded the wrong image.
U're right. i've upload the wrong jpg.
Synolog HDRI technique with Projector work well. (Hdri using c4d projector shader in emission light material)
- If u rotate the sky object with ligth material, the hdri dont rotate.
To rotate the hdri u need to use projector, rotate settings.
about the Direct visibility override,
for spherical projection :
Material with texture in diffuse ->grey / attachement 1
Material with corona_bitmap in diffuse -> bitmap is upside down / attachement 2
Material with projector in diffuse -> it's ok / attachement 3
For frontal projection :
Material with texture in diffuse ->grey / attachement 4
Material with corona_bitmap in diffuse -> red color / attachement 5
Material with projector/frontal in diffuse -> purple color / attachement 6
Background is a uv grid cheker for my test.
so, I can't plug a bitmap in frontal projection for my background ..
Should be fixed in daily build that will be released later today.
Confirmed.
Looks like you nailed it.
But I will find another way to crash Corona! *Disappearing with an evil laughter*