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Chaos Corona for 3ds Max => [Max] Tutorials & Guides => Topic started by: maru on 2018-06-06, 16:23:53

Title: Corona Material Library v2 - Real World Scale vs Triplanar Map
Post by: maru on 2018-06-06, 16:23:53
Looks like there is some confusion when it comes to the new material library, and more precisely it concerns the materials using either Real World Scale option or the Triplanar map.

Here are the main differences:

-Real World Scale-

-Triplanar Map-

Some examples:

Real World Scale:
-Note that the pattern is following a specific direction
-Works fine on the curvy wall
-Does not really work on the heavily displaced plane and the poop thing
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20616.0;attach=86244;image)

Material setup:
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20616.0;attach=86252;image)


-Typical example: bricks
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20616.0;attach=86246;image)


Triplanar Map:
-Note that the pattern stops following one direction in some places (sphere)
-Does not work too good on repeating patterns like on the wall
-Keeps good scale on the displaced plane and the poop thing
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20616.0;attach=86248;image)

Material setup:
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20616.0;attach=86254;image)


-Typical example: dust, details (rusty metal here, where we don't want the rust pattern to be stretched on the heavily deformed objects - that would not be possible with RWS without proper UVWs)
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20616.0;attach=86250;image)