Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 13 for 3ds Max - Daily Builds Changelog

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Aram Avetisyan:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-13-3dsmax-daily-2024-07-30.exe

Note: The following will be released as a hotfix for v12 soon.

User-Facing Improvements
* Disable history autosaving for sequences and for slaves during distributed rendering. This is to avoid poping a blocking confirmation dialog about history item deletion when the user is likely not around.
* Added bakeIthLightMix function to MAXScript to allow baking parameters of specific light mix element.
Bugfixes
* Fixed issue where several of the new parameters (Bloom&Glare compute after rendering, IR resolution lock, VFB history settings) could not be accessed via maxscript.
* Fixed issue where interactive rendering would disable denoising blending in VFB2 for the following production rendering.
* Fixed errors when switching color management mode while IR is running.
* Fixed crash when using "scene-linear Rec.709-sRGB" space in OCIO mode, when the scene contains dispersion.
* Fixed pick and region mode turning off after IR is started.
* Removed accessing data objects in TileMap during rendering.
* Fixed crash in pattern occurring when using pattern object with degenerate triangles.
* Fixed issue where changing aperture parameters did not refresh VFB2.
* Fixed rare crash while switching from zoomed-in production rendering to interactive rendering.
* Light select names in VFB2 now update after renaming and re-rendering, also after switching from Edit CXR.
* Fixed issue where VFB2 could crash when someone deletes history item without using VFB2 controls.
* Fixed issue where light mix was reset when docked IR was started.
* Fixed dialog resizing on render start to adjust its size to contain as much of rendered image as possible.
* Fixed locked IR resolution second dimension value being wrong on entering (due to upscaling factor).
* Fixed issue where VFB2 was not updated when render stamp was changed from MaxScript.
* Fixed issue in Corona Image Editor where tonemapping in rare cases could look different than tonemapping in Corona VFB.
* Improved frames per second in docked VFB.
* Fixed issue where NVidia denoiser was not applied during production rendering. Added missing refresh of VFB when denoising is done.
* Fixed issue where IR was restarted while VFB dialog size was changed even though its resolution should have remained unchanged.
* Fixed copying of colors between different color swatches in Lightmix tab.
* Fixed issue where 3ds Max would freeze when history item deletion dialog is shown after rendering finishes.
* Fixed saving of CXRs for light mix elements.
* Fixed bad_optional_access error when opening Render setup dialog during rendering.
* Light mix layers can now be toggled by clicking on the entry widget, not just the checkbox, same as in the old VFB.
* GammaCorrectionOperator present in .conf files is now handled correctly - the operator is removed from the pipeline and the rest is loaded correctly.
* Fixed issue where real world mapping was not applied on some materials imported from Cosmos.
* "Show VFB" now also raises the Vfb2.0 above other 3dsMax's dialogs (as Vfb1.0 did).
* Fixed IR restarting/changing appearance after Render Setup dialog is open.
* Fixed issue where VFB would show when updating scene with docked IR running.
* Fixed color management update when loading a Corona scene with other renderer being set as default.
* Fixed issue where old V-ray materials could not be rendered/converted.
* Fixed incorrect position/scale of VFB2 after restore from previous session on multi dpi monitor setups.
* Fixed issue where scatter edge trimming would in some cases incorrectly trim instances.
* Fix issue where minimized VFB stays hidden when rendering starts.
* Fix of not updating VFB2.0 when option "Lock 3ds Max during render" is set.

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