Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Archangel

Pages: [1] 2
1
Amazing material model ;).

2
Gallery / Re: OBSIDIAN, Office project.
« on: 2013-07-12, 13:39:54 »
O.o.... O.O...... Just amazing.........

3
Gallery / Re: New interior
« on: 2013-07-12, 13:32:03 »
Very nice works. Carpet is masterpiece. Yes, u can use faloff map in diffuse channel even for silk, and some more roughness in reflection channel. Maybe more bump for leather material, and  less roughness in reflection channel.

4
Gallery / Re: Corona scatter test
« on: 2013-07-12, 13:13:09 »
All great things, coming from experiments!. ;) . Yes you need to tray make animations with that method and see how it will work. From my experience it will work very good.

5
Gallery / Re: Corona scatter test
« on: 2013-07-10, 18:38:37 »
Dont worry maru. Ultimate goal for Keymaster is to make his renderer one of the best in the world(almost done :D), so my dear maru. Any sugestion as crazy as it sounds, stil can be usefoll ;) .

6
Gallery / Re: Corona scatter test
« on: 2013-07-09, 00:13:41 »
:) Maru. My metod is almost the same thing what u describe for solution, buit litlbit diferent and easyer.

In my metod i do litl trick. Maby is not phisicaly corect but jet, maby it is. Look at this my work in corona , i just did what i described as a solution abowe, not only for corona renderer, but for many renderers.

So look at glass and thell me do u see somthing wrong or not?.

7
Ok i will say again. I think that Michaltimko hawe best model until now here, with exelent UV maping, and texture size mesurement, even scene is just right as need to be, but honestty he need litlbit to calibrate lights in his scene, and some minor things. How hi sayd to change logo to mach corona renderer.

But that not mean that other people no needs to giwe they contribution to this atempt to make good scene for material library.

I cnow  wery well what is wrong with my model and scene, so when i get some time i will tray again, and again, to make my model and scene perfect ;) .

So try to be litlbit gentle with the comments. Anyway!. On the end we will chosse best solution.

8
Agree with both. I think that logo area is big and text; whell u can change materiall from emision to other , but i will remowe that text.

9
Gallery / Re: Corona scatter test
« on: 2013-07-05, 13:19:18 »
Noting to do with render!.

Simple your water mesh must go inside glass mesh litlbit. And problem resolwed.

10
Gallery / Re: I love CORONA! My renders made in.
« on: 2013-07-01, 14:03:08 »
Astonishing renderings.......

11
Gallery / Re: First shot with Corona
« on: 2013-07-01, 13:41:51 »
I think i cnow about what hi talking. That is scenario when u use rectangle corona light, and change directionality parameter from 0,0 to eny higer number. I spoted exacly same "problem". That is not so big problem, but u need much higer time rendering to get rid of noise and "fireflies".

12
@Maru niceone ;).
@Michaltimko. Hmm very profesional ligting in your scene. I like it wery much. Maby i will use some of your ideas in my scene ;).

Some new semples with my at diferens streng of ligts.


13
Gallery / Re: Some Vegets ?
« on: 2013-06-30, 12:44:30 »
From where u got cromatic aberation efect?. Post efect or?.
Bdw nice render, and clean.

That yelow color shoud be litlbit more yelow ;).

14
My new, improwed model and scene, for material library! :) .




15
:). Whell... As i say. Model is far away from perfect, and it is not nesesary to use it. It is only idea, but ofc i can make diferent model and enwironment for material scene.

Maby someone else can make another model, beter, fancyer and so on. I promise that my next model will bi beter. Maby we should make some litl chalenge for material scene?.

Pages: [1] 2