Chaos Corona for 3ds Max > [Max] Resolved Bugs

Corrupted render elements

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Chris_F:
Hi Guys,
So I'm rendering multichannel EXR's and I have a problem with render elements, sometimes they are corrupted, if I bring the file to Nuke or Fusion, the render elements are just broken,
see attached file, any help will be appreciated,
Thanks

dubcat:
I had some weird passes on my last project, it was 3dsmax that had chosen "Integer (32 bit)" on some of the passes. Might not be the problem you are facing.

Ondra:
32bit integer is bugged in 3dsmax, it saves badly also with other renderers.

dubcat: what build are you trying? There were some bugfixes in 1.1

dubcat:

--- Quote from: Ondra on 2015-07-23, 13:22:51 ---32bit integer is bugged in 3dsmax, it saves badly also with other renderers.

dubcat: what build are you trying? There were some bugfixes in 1.1

--- End quote ---
I just changed it back to "Full Float" as i wanted, was 1 month ago or so. I just mentioned it in case 3dsmax had changed his passes over to ""Integer" :)

Chris_F:
Hi Ondra, Im using 16bit Half Float, the only solution I found that works I need to add elements manually, I cant use the option of "automatically add render elements".

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