Chaos Corona for Cinema 4D > [C4D] General Discussion

Corona4D shaders future - when?

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Visual Pie Workroom:
Dear Keymaster)) Thanx you for your great work for all Cinema4D community, but tell me, when our version Corona4D will complete all futures -  portal lights & all support shaders Corona  SolidTex, Dirt(AO), Blend(its very important), CoronaRaySwitch ?
Very important Corona Portal & Blend material
Estimated implementation period ?

gootman:
It`s really important quaestion for all Cinema-Corona comunity. And I add one more - we always whant Curve correction in Mix chanel (some like 3DsMax) to controll mixing materials.

Tell us, please)) And thank`s again, u r the best)

alekba:
maybe this can help someone ...

read comments, there is some more tips

Visual Pie Workroom:
dont work((

alekba:
In the comments is mentioned an other way. So, put  Fresnel in filter, so you can access to curve + have possibility to tune each channel separately... red, green .....
http://i.imgur.com/vPrr2iF.png
 Another thing bothers me, adjusting the bump channel. It seems to me that Corona is more responsive to Normal Maps. So i make some experiments with Height to normal ( plugin for C4D ) and Cinema native normalizer. The results are ... inconsistent. Sometimes it responds well, sometimes I get a weird result.
on left are plank with BW bump map, right is height to normal plug. I love this plugin. itself has plenty of options for adjusting, for some quick work is ideal. But in other cases, the result was unusable.
http://i.imgur.com/GYvF6aW.png

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