Chaos Corona for 3ds Max > [Max] Resolved Bugs
Corona UvwRandomizer Texmap issue
Alexandre Besson:
Hi,
when using Corona UvwRandomizer Texmapon all the maps, I noticed an offset between them (displacement and diffuse for example not aligned).
Regards.
maru:
Hi Alexandre, could you show us an image of this? Or even better, a simple scene?
I think it may be expected that displacement and diffuse textures are not perfectly aligned (because displacement affects the geometry), but I am curious if other types of maps also get misaligned.
PROH:
Hi. The UVW-Randomnizer doesn't work for displacementmaps. This is a known bug, that hasn't been fixed yet AFAIK.
Hope to see a fix soon :)
iancamarillo:
I was wondering about this. If I'm randomizing by mesh element for diffuse, do I copy the randomizer map for the other maps (reflect, bump, etc.)? How does the map know not to randomize those channels?
PROH:
Yes. You need to have the randomizer in all places that should be affected, and all with the same settings.
Hope it helps
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