Chaos Corona for 3ds Max > [Max] Resolved Bugs

Corona UvwRandomizer Texmap issue

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Alexandre Besson:
Hi,
when using Corona UvwRandomizer Texmapon all the maps, I noticed an offset between them (displacement and diffuse for example not aligned).

Regards.

maru:
Hi Alexandre, could you show us an image of this? Or even better, a simple scene?
I think it may be expected that displacement and diffuse textures are not perfectly aligned (because displacement affects the geometry), but I am curious if other types of maps also get misaligned.

PROH:
Hi. The UVW-Randomnizer doesn't work for displacementmaps. This is a known bug, that hasn't been fixed yet AFAIK.

Hope to see a fix soon :)

iancamarillo:
I was wondering about this. If I'm randomizing by mesh element for diffuse, do I copy the randomizer map for the other maps (reflect, bump, etc.)?  How does the map know not to randomize those channels?

PROH:
Yes. You need to have the randomizer in all places that should be affected, and all with the same settings.

Hope it helps

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