Chaos Scatter > [Scatter] 3ds Max - Bug Reporting

Corona scatter, random move on backburner

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sedus69:
Hi,
didnt have time to test the "consistancy option"

but the bug is about 3 nodes rendering bad frames. Bads nodes are random has said before. But on a renderjob all frames render by those node went wrong.
Every time a run a new test, Other nodes render bads frames.

i ll give you some feedback as soon as my job goes through the renderfarm.

sedus69:
hi,

the "Temporal Consistency" checkbox did the job , everything is good, all nodes render exact same Coronascatter, no more rotation or movement.

thanks, and have a good day.

maru:
That's strange anyway, as it should only have any impact if the base object is animated (afaik).

sedus69:
hi,

I did shout hurrah too soon.

Bug is still there, I try 3 another Cameras and randomness happens all over the place...

Just for Info I use a Splineobject (made of many splines) + edit poly + Xform as a support of CoronaScatter.

I will try to Collapse this.

o0llong:
Hi sedus69, I am looking at the issue and have a few questions for you:

Is the SplineObject you scatter on a single object or do you have more distribution objects in the CoronaScatter?

Do you use the jittering option for splines or is it set to 0?

Do you use the offset option for splinesor is it set to 0?

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