Author Topic: Mirrored tiling is not available  (Read 397 times)

2024-04-04, 09:50:07

LeSill

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Hello, guys.

I was used to using the native Cinema Bitmap shader. It allowed me to select the SEAMLESS option on the material node, and it worked perfectly. To get the most out of Corona, I started using Corona Bitmap. The node's SEAMLESS function no longer works. I investigated the UV TILING area of the material editor, and there is no option for MIRRORED TILING. I checked the Corona manual, and this option should be present. Any ideas on how to mirror the texture while using the Corona Bitmap shader?

Many thanks!

2024-04-04, 15:02:46
Reply #1

Beanzvision

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Have you tried changing the U length to -100%? This should mirror it. Or you could connect it to a layer shader, add a transform filter and mirror it there.



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2024-04-05, 00:44:10
Reply #2

jojorender

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... Or you could connect it to a layer shader, add a transform filter and mirror it there.

Did something change in V12?
This definitely does not work in V11.1 - try and render....

2024-04-05, 08:37:20
Reply #3

Beanzvision

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... Or you could connect it to a layer shader, add a transform filter and mirror it there.

Did something change in V12?
This definitely does not work in V11.1 - try and render....

Seems to be working here using V11 HF1


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2024-04-05, 15:50:11
Reply #4

jojorender

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Interesting. Is this a macOs problem?
Can you please render the attached and verify. 

Sorry didn't mean to hijack, since none of this actually addresses the OP problem.
He needs SEAMLESS tiling not mirror.

Can we just agree that Corona Bitmap is still a mess... Yes, thank you!
 

2024-04-06, 14:29:30
Reply #5

Stefan-L

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this seems just a simple mirrir mapping,

c4d mirrored tiling, what he means in c4dm, is some completely other feature, it iterates normal and mirrored to make a kind f automatic seamless mapping

2024-04-08, 08:31:36
Reply #6

Beanzvision

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The layer shader isn't needed here, in the Corona bitmap you can just use -100 in the U length.

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2024-04-08, 11:51:45
Reply #7

Stefan-L

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Ben, this is just a bitmap mirroring, this is NOT what the seamless mode does. what you show is something completely different. the Q was not about mirroring a bitmap i think.

the seamless mode does some different, you can try it with a c4d bitmap then it should be clear fast. it is indeed a useful mapping feature from c4d.

2024-04-08, 12:15:41
Reply #8

Beanzvision

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Ahh what an idiot, the read the whole thing completely wrong lol. Okay, I'm with you guys. I agree, it's not working and I'll make a report of it. Sorry for dragging this out :D

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