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[C4D] General Discussion / Re: Material Library - tex path
« on: 2023-01-03, 10:03:33 »
Hello there.
This issue annoys us frequently. We're working exclusively on network shares, so caching the assets to the local computer is not that optimal.
As a workaround we use a script that checks if any assets are located on local disks and consolidates assets. This isn't optimal either.
I'd like to have an option to define a cache path.
Any thoughts on this?
This issue annoys us frequently. We're working exclusively on network shares, so caching the assets to the local computer is not that optimal.
As a workaround we use a script that checks if any assets are located on local disks and consolidates assets. This isn't optimal either.
I'd like to have an option to define a cache path.
Any thoughts on this?