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Messages - Jadefox

Pages: 1 [2] 3 4 ... 17
16
[Max] Daily Builds / Corona render 8 splotches
« on: 2022-03-25, 18:03:07 »
Hi there

Apologies if this is the wrong thread.
Last night I tried Corona 8 and I found it first and foremost a lot faster but a client actually pointed out to me that there is strange splotches on the image
I did use 4k as secondary solver and It happened in a few images. Is this something I am doing wrong ?
Please see attached

17
Gallery / Bathroom renders
« on: 2022-02-06, 15:21:41 »
Just a few bathroom renders I did last year for a towel rail company.
Thanks to @Romullus for the assistance : )
www.renderlab.co.za

18
very very cool.

19
Gallery / Re: Farewell
« on: 2020-07-29, 17:19:00 »
I do like it : )
Very cool !

20
[Max] General Discussion / Re: Corona 6 for 3ds Max
« on: 2020-07-11, 18:25:37 »
Thanks, I see maybe August.
Will start project then on 5

21
[Max] General Discussion / Corona 6 for 3ds Max
« on: 2020-07-07, 09:25:24 »
Hi There

I want to start a big project soon and I wanted to know if I should wait for Corona 6 to be released or is the release still a few weeks away?

22
Gallery / Re: Gold and Cashmere Kitchen Images
« on: 2020-07-06, 21:38:39 »
This is incredible , well done

23
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-22, 23:26:27 »
Spectacular Pims
Watched it a couple of times over, so good.

24
Gallery / Re: Morning mood...
« on: 2020-06-09, 10:30:18 »
nice : )

25
[C4D] I need help! / Re: Recreating a scene
« on: 2020-06-09, 10:29:33 »
Hi Seanpa

I am sure you are familiar with 3 point lighting.
If not just a quick overview..
1. Key light ( main light that casts the predominant shadow )
2. Fill light ( normally at about 90 degree in relation to the key light, lightens the shadow )
3. Back light ( not always necessary but used to brighten the image from behind and add some nice highlights )

How I go about with this setup is to have those three corona lights in my scene and set up a light mix
Disable all the lights to begin with and first activate the key light and only the key light , play around in interactive to ensure the angle is right and play around with the intensity to ensure nice shadows and evenly lit object.
Next activate the fill light and importantly ensure that you do not have two cast shadows on the object , in other words ensure that the intensity of the fill light is a lot less than the key light, again play around with the intensity ensuring the main cast shadow is brighten up a bit.
lastly activate the back light and ensure that it does not "compete" with the other 2 lights it should just add a bit of ambiance to the entire object.

If the above is old news to you : ) apologies, but maybe it can be use full to somebody else

Kind regards

26
You can always try and have a color corrected corona sky in the background override.
Take the gamma down a bit and you will get a much darker blue sky without affecting the overall lighting conditions of the render.

27
Hi Saparjumashev

There is a lot of really great Corona courses on the internet.
I would suggest you commit to one of them for a couple of months and most if not all of these types of questions will get answered.
I would suggest this course as it is the most comprehensive course available as far as I am concerned.
https://thilima.com.br/

It might be subtitled but you can always follow with ease.

Hope this helps

28
Gallery / Re: SUVARNABHOOMI @ RAJKOT(ANIMATION)
« on: 2020-03-07, 14:56:34 »
Well done !

29
General CG Discussion / Re: Interior panorama 360
« on: 2020-02-27, 09:24:28 »
1. Add some bloom and glare to give a more over exposed exterior
2. If possible add modern office blinds to cover most windows
3. Lower refraction and glossy ( like you said a bit more frosted )
4. Blur the back-plate a little bit to give a DOF effect
5. Add high quality 3d models ( buildings ) as they will convey a similar effect albeit not accurate, but if you are going to do the above you might as well go with 3d assets that will add to overall realism in reflection and light bounce.

Hope this helps

30
[Max] I need help! / Panorama size
« on: 2019-11-18, 12:13:15 »
Hi Guys

I've recently acquired an HTC vive and tried my hand at a Pano.

The model is accurately to scale but it seems when I put on the head set to view the room, it seems out of scale. ( almost double )
I am attaching the Panos if someone wants to try it.
Is there something I am doing wrong ( apologies guys first time I have tried this )

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