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Messages - Jadefox

Pages: 1 [2] 3 4 ... 17
16
very very cool.

17
Gallery / Re: Farewell
« on: 2020-07-29, 17:19:00 »
I do like it : )
Very cool !

18
[Max] General Discussion / Re: Corona 6 for 3ds Max
« on: 2020-07-11, 18:25:37 »
Thanks, I see maybe August.
Will start project then on 5

19
[Max] General Discussion / Corona 6 for 3ds Max
« on: 2020-07-07, 09:25:24 »
Hi There

I want to start a big project soon and I wanted to know if I should wait for Corona 6 to be released or is the release still a few weeks away?

20
Gallery / Re: Gold and Cashmere Kitchen Images
« on: 2020-07-06, 21:38:39 »
This is incredible , well done

21
Gallery / Re: Short film - Road to Buzludzha
« on: 2020-06-22, 23:26:27 »
Spectacular Pims
Watched it a couple of times over, so good.

22
Gallery / Re: Morning mood...
« on: 2020-06-09, 10:30:18 »
nice : )

23
[C4D] I need help! / Re: Recreating a scene
« on: 2020-06-09, 10:29:33 »
Hi Seanpa

I am sure you are familiar with 3 point lighting.
If not just a quick overview..
1. Key light ( main light that casts the predominant shadow )
2. Fill light ( normally at about 90 degree in relation to the key light, lightens the shadow )
3. Back light ( not always necessary but used to brighten the image from behind and add some nice highlights )

How I go about with this setup is to have those three corona lights in my scene and set up a light mix
Disable all the lights to begin with and first activate the key light and only the key light , play around in interactive to ensure the angle is right and play around with the intensity to ensure nice shadows and evenly lit object.
Next activate the fill light and importantly ensure that you do not have two cast shadows on the object , in other words ensure that the intensity of the fill light is a lot less than the key light, again play around with the intensity ensuring the main cast shadow is brighten up a bit.
lastly activate the back light and ensure that it does not "compete" with the other 2 lights it should just add a bit of ambiance to the entire object.

If the above is old news to you : ) apologies, but maybe it can be use full to somebody else

Kind regards

24
You can always try and have a color corrected corona sky in the background override.
Take the gamma down a bit and you will get a much darker blue sky without affecting the overall lighting conditions of the render.

25
Hi Saparjumashev

There is a lot of really great Corona courses on the internet.
I would suggest you commit to one of them for a couple of months and most if not all of these types of questions will get answered.
I would suggest this course as it is the most comprehensive course available as far as I am concerned.
https://thilima.com.br/

It might be subtitled but you can always follow with ease.

Hope this helps

26
Gallery / Re: SUVARNABHOOMI @ RAJKOT(ANIMATION)
« on: 2020-03-07, 14:56:34 »
Well done !

27
General CG Discussion / Re: Interior panorama 360
« on: 2020-02-27, 09:24:28 »
1. Add some bloom and glare to give a more over exposed exterior
2. If possible add modern office blinds to cover most windows
3. Lower refraction and glossy ( like you said a bit more frosted )
4. Blur the back-plate a little bit to give a DOF effect
5. Add high quality 3d models ( buildings ) as they will convey a similar effect albeit not accurate, but if you are going to do the above you might as well go with 3d assets that will add to overall realism in reflection and light bounce.

Hope this helps

28
[Max] I need help! / Panorama size
« on: 2019-11-18, 12:13:15 »
Hi Guys

I've recently acquired an HTC vive and tried my hand at a Pano.

The model is accurately to scale but it seems when I put on the head set to view the room, it seems out of scale. ( almost double )
I am attaching the Panos if someone wants to try it.
Is there something I am doing wrong ( apologies guys first time I have tried this )

29
Gallery / Re: The Esplanade
« on: 2019-11-01, 07:46:16 »
Both 3d people and 2 people have its place in a great image.
3d people,looks good from a distance but can seem fake up close.
3d people is a godsend for automatical placement behind glass,which can be a pain in post.
3d people have the benefit the light and size is automatically catered for in-scene
2d p people however up close is the way to go. If you have a limited library of 2d people
It is sometimes best to first have a look at your 2d people before you commence with your final light. I.e take a careful look at how your 2d people are lit. If most of them are lit from the back and from the right ( just look,where the shadow falls) then that is how you set the light in the scene to match the correct light of your 2d people. It might  seem straightforward enough but unfortunately something you have wrong in all your images. Some of the people are clearly lit when photographed and you unfortunately place them in the shade. Try and play in post with exposure and a bit of gamma to ensure they stick better. Overall images are awesome and I think why so many people comment is they want these great images to not be taken down a nodge in post work.
As for size just render some 1.8m boxes( scattered d in the scene) on a separate layer and overlay in phostoshop to ensure the sizes match perfectly

Hope this helps

Apologies for spelling typed on iPhone

30
Gallery / Re: What stair?
« on: 2019-10-21, 20:05:43 »
The glossy reflection on the ceiling is well done

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