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Messages - BBB3viz

Pages: [1] 2 3 4
1
Gallery / Re: Classical apartment product showcase
« on: 2018-04-05, 14:58:04 »
Thanks Juraj. Great insight there. I feel your pain on the plants. One of my many projects I'll never find the time to do is to scan popular houseplant leaves using the Dabarti tool. Although I must say I've seen some fine examples of the Monstera in various renders so assume it must exist somewhere.

2
Gallery / Re: Classical apartment product showcase
« on: 2018-04-05, 08:28:47 »
Bravo Juraj. Fantastic set of images here. They’re also instantly recognizable as yours, which is a big compliment in my book.

Out of curiosity, where did you source (or how did you create) your parquet textures and your plants (apart from the basil of course)?

3
Gallery / Hooper
« on: 2017-10-11, 13:37:09 »
Hey Folks. Thought I'd post a few images from my latest Corona project, a re-creation of Marcel Breuer's 1959 Hooper House II. Detailed info here on my blog http://bertrand-benoit.com/blog/hooper/.

You can see the entire series here: https://www.behance.net/BBB3viz, and the full-res images here:  https://www.flickr.com/photos/bbb3viz/albums/72157687741648784











4
AFAIK the mapping is broken on their side, we are planning to investigate it. Somebody told me vray supports it, we should be able to use the same fix.
The emitter object should be rendered in release candidates, we fixed that few builds ago

Yes, it works with V-Ray's native hair, which is why I was wondering about it. And, yes, you're right. The emitter renders. My mistake.

5
Not sure if this is the right place, but are there any plans for textures plugged into the Hair material to pick up the UV coordinates of the emitter object when using Max Hair&Fur? Right now it always renders as one solid color.

PS: Since I'm using Max 2018, which no longer has Mental Ray, I've plugged the Corona Hair Material in the "custom shader" slot of the H&F modifier. This seems to work except for the UV issue.

Also, could we have the option of having the emitter object render? Right now it automatically disappears.

6
I wouldn't worry about innovation, because there's still plenty of competition around to keep our friends motivated.

Although Octane lacks many features compared with Corona and Vray and the lack of integration in Max makes life difficult, it still renders a lot faster on my setup than Vray-RT and I continue to use it quite a bit. Then there's FStorm, which I never tried but keep hearing good things about, as well as Redshift.

7
I'm with Lasse on this. I think this is a good move for me as a user for several reasons:

First I think Vlado deserves a lot more credit than he's being given here (or at least the benefit of the doubt). Think about it: how many companies of the size of Chaos do we see that are still owned by the guy who developed the product in the first place? This is why all comparisons with ADesk, a listed company that works for investors, spends vastly more on marketing than it does on R&D, has only contempt for its users, and has locked itself in a business model that is driving both the company and its customers into the wall, are absurd. You should judge a company on its track record, and Chaos' track record on everything from innovation to customer care is completely pristine. To me, that makes a huge difference.

Second, I'm a both a V-Ray and a Corona user because both have significant advantages over the other and offer things that are not available in the other. And, like Peter Guthrie, I'm very excited about the cross-pollination that may come out of this deal, in terms of each team getting access to the discoveries of the other, and the things that we love in both packages finding their way into the other. Corona is a great product, but it's not perfect (displacement, RAM consumption, no GPU, tricky animation all come to mind) and if the deal can speed up improvements in those area, what's not to like about it. Hell, even if both products were to merge one day, would that even be such a bad thing? Maybe not, if it means combining the upside of both products into one and having to maintain one license instead of two. It might end up being cheaper and making my life easier.

And even if the products are to stay separate, which seems to be what was contractually agreed, what's wrong about Ondra's team getting access to more financial firepower and a treasure trove of tech to be mined as he wishes? I can't thing of any circumstance in which it would be bad news. In fact, this has already started happening and I can't remember anyone being unhappy with all the good things that have already come out of this cooperation for Corona, even though we didn't know there was some Vray tech behind it. Same goes for Vray: I'm a big fan of the direction it has taken in the recent past.

Last, I'm surprised by the amount of criticism that's being thrown at the Corona team for taking the money such a deal implies. Why? These guys have worked hard for years, built a fantastic product, amassed a large audience. It seems only fair that they should be rewarded for it. This is especially the case when you look at the care they appear to have taken to ensure that their product lives on and their users get a better deal out of it. I say bravo and congrats!

To me, this is only good news on so many different levels. And I wish the skeptics, whose misgivings I understand, would at the very least give the new team some time to prove itself.


8
Gallery / Re: Emma's Place
« on: 2017-06-16, 06:32:03 »
yep as usual...great lightning and  nice shaders..
Gonna buy it  on TS, always good to learn from masters :)
Just one stuff...what is the kind of animal with black squared pattern  fur? :)

Thanks! You mean the carpet? It's supposed to be a Morroccan rug.

9
Gallery / Emma's Place
« on: 2017-06-10, 18:50:53 »
Just finished this scene. Let me know what you think. More info and images on my blog.










10
Gallery / Re: Still Life with Honey
« on: 2017-03-28, 15:54:11 »
The models are exactly the same, and there are no round edge maps used either for V-Ray or Corona. The part you highlighted are actually bubbles on the isthmus of the milk. They're not part of the bottle's geo.
Octane is basically so noisy because it doesn't have a denoiser. V-Ray and Corona images were denoised.

11
Gallery / Re: Still Life with Honey
« on: 2017-03-26, 19:40:39 »
The lighting is exactly the same in the V-Ray and Corona versions. In fact, to me at least, the images look extremely similar with the exceptions of some of the materials that had to be rebuilt from scratch. EDIT: Actually, now that you mention it, the HDRI might have a slightly higher intensity in V-Ray, and the Eucalyptus leaves seem to catch the light better there. This may have to do with a slight difference in the map's orientation.
The Octane version is a different ball game altogether because the renderer just has such a different philosophy. Everything, lighting and shaders, had to be rebuilt from scratch there so the result was bound to be very different.

12
Gallery / Re: Still Life with Honey
« on: 2017-03-24, 17:13:07 »
Thanks! Yes, the second one was a quick-and-dirty 20-min render.
And yes, Behance has axed Flickr embeding, so all the images disappeared from my projects overnight. Can't be bothered to rebuild them because Behance is so unwieldy to publish stuff there.

13
Gallery / Still Life with Honey
« on: 2017-03-24, 13:36:32 »
Just posted this and I thought I'd share it here too. Done with 3ds Max 2016. You can check wires, more shots, a viewport walkthrough and some comparisons with other renderers on my blog.




14
Gallery / Of the Future
« on: 2016-12-19, 11:27:48 »

This is an almost 90% RailClone scene. Done with Corona 1.5. Had a lot of fun with LightMix and Bloom&Glare.

This scene is in the warehouse (both the RailClone one and an all-poly version). All details and a little making-of on my blog.










15
Gallery / Varenna Poliform
« on: 2016-10-07, 13:58:49 »

Playing catch-up here. These are images from a scene I completed quite a while back but never got round to posting. My attempt at recreating one of these high-end Poliform/Varenna kitchen.

The modeling was done in 3ds Max and the rendering in, of course, Corona.


















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