Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Tanakov on 2019-05-22, 10:34:17
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Just a suggestion
"Advanced" option to crop or UV Tile all images at once? In UVW or Multimap it self
(Yes you can scale, but you can't "stack" images)
Simple use example:
Your texture is 20x100 and you want to put it on 10x100 plank, as a result, you have squashed texture. Possible solutions now?
- Go to photoshop and create +20 heavy halves of texture that you probably won't use for any other project
- Go to each map and manually change the cropping
- Set the cropping in one texture and copy it 20 times then change the path and file
- Set the Tiling of the texture to 0.5 on mass again 20+ clicks
Best Regards
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Soo... anyone?
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If i understood your request correctly, then that's already possible with existing Corona maps, namely CoronaUVWrandomizer. See attached screen.
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If i understood your request correctly, then that's already possible with existing Corona maps, namely CoronaUVWrandomizer. See attached screen.
I had a similar idea 5 minutes after I posted that, thank you Sir.
Very helpful
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Isn't linear controllers even more universal solution accounting for crop as well?
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UVW XForm modifier maybe? I use it all the time in such cases :)
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-1DF6E0C0-5A36-4B74-AB04-124AC6083C4F-htm.html
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And if you have 2019+ max, then there's OSL UVW node. It seems there's more solutions to this problem, than anyone could have think of :]
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And if you have 2019+ max, then there's OSL UVW node. It seems there's more solutions to this problem, than anyone could have think of :]
Do you know if there are performance drawbacks to very OSL usage in Corona ?
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Unfortunately, i don't know, i'm still on max 2016, but i'm interested to hear about this as well, so if anyone knows answer, please chime in :] I think OSL is the best thing that happened to 3ds max materials, since slate editor, so it would be really cool to try it for myself.
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And if you have 2019+ max, then there's OSL UVW node. It seems there's more solutions to this problem, than anyone could have think of :]
Do you know if there are performance drawbacks to very OSL usage in Corona ?
In all of my test with any OSL node, render speed is degraded by 50%, and crushed my dreams. :(
Even with one OSL color value node.(2019)
I guess I didn't tested it under 2020, yet.
Corona 5 might have fixed?
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Moving to resolved, since a solution was provided.
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And if you have 2019+ max, then there's OSL UVW node. It seems there's more solutions to this problem, than anyone could have think of :]
Do you know if there are performance drawbacks to very OSL usage in Corona ?
In all of my test with any OSL node, render speed is degraded by 50%, and crushed my dreams. :(
Even with one OSL color value node.(2019)
I guess I didn't tested it under 2020, yet.
Corona 5 might have fixed?
Ok that's bad....
I remember Martin's/Deadclown's tests on Facebook but I think those were with VrayNext where there was minimal performance drop.
Worth investigation.
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All the solutions provided sound awesome thank you. Really appreciate it.