Hi guys,
Just a quick question...
Is it good practice to load all bitmaps within a Corona bitmap shader? Until now I have been loading bitmaps directly in to the diffuse texture slot. I was having a play with Tone Map Control and couldn't get it to function properly. With all the exposure, LUT & tone mapping checkboxes unticked, the output looked garish and compressed. Not at all as expected. Then I tried loading the bitmap in the Corona bitmap shader and hey presto... it worked! 😃
This got me thinking, have I been loading textures incorrectly all along and should all bitmaps sit within the Corona bitmap shader??
Does it make any noticeable difference?
What are your thoughts?
Thanks