Author Topic: Exporting Corona mats to Unreal5  (Read 300 times)

2021-07-26, 13:28:15

Jacinto Monteiro

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We are using Datasmith to export corona scenes and materials from Max to UE5.
Problem is that when we have more complex materials with corona AO (for example ) the details are eliminated and converted into a simple ue5 material.
Is there any way we can export complex corona materials to Ue5 without losing so much information?